Feature:
- New textures
• Open the door to the level automatically
• Missing sound for door
• Add death counter
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Bugs:
• Lights render poorly for nvidia 10XX (apparently lumen settings)
• The electric floor doesn't have a telegraph.
• Orange box must be more in front of you than above you. (Making some weird bugs)
• If a player doesn't have a save and gets into the map, his position will never reset
• Unify Font everywhere
• UI
• Changing the Czech language changes the menu on the right
• Exit to windows in the right menu doesnt work
• Level Selection, when the cursor reaches the selected area, displays the message "Must be modified in W_Options "Background""
• Credits
• The name of the game is given as Themis instead of THEMIS
• If you switch it to English, the packages are also translated and shouldn't be
• Settings
• Switching the window from Fullscreen to Windows does not change the settings even after saving or reloading
• Missing info how Screen mode works (So user may have been confused)
• Turning off Subtitles doesn't work and shouldn't even be an option to turn off/on
• Difficulty change should not be included in Settings
• Sound volume (Music) does not affect settings
• Level Selection
• If there is no save, it is still possible to click on Level Selection
• Text should be added to Level Selection to warn the player that the map is for replay only and does not move you further in the story
• CreatorMap0 won't show up but after you enter the map it puts you on a check point
Maps Bugs:
- Tutorial Maps0:
• Lasers do no damage
• Lasers switch and kill totally random
• Nowhere does it say that teleQBs can't be carried like orange boxes.
• The moving platform incomprehensibly kills testers.
• After getting the TeleQB, when the player comes back in room, TeleQB turns off again
• If the player resets at checkpoint two:
• It's still possible to re-display the pop-ups
• Melanius will not respawn
• Place an E over Melanie that you can talk to.
• After loading at checkpoint 2 from continue, you can't use TeleQB
• When the player loaded to checkpoint 1 via continue, the intro would play again
- Tutorial Maps1:
• The sign returns the message Teleport OFF which is confusing, it should be TELEQB OFF
• The little elf is teleporting in front of the player.
• When you change the button, you get a different poster... that the TeleQB is on.
• There's no cable from the button with the orange box to the blue walls.
- Tutorial Maps2:
• Repair robot cannot go back without jumping
• Edit jump section too hard
• Change the puzzle that the player must use the orange box to jump
• Put lasers down
- Fatorymap0:
- Fatorymap1:
• Orange box can't break through the trap door
- Fatorymap2:
- Fatorymap3:
- Fatorymap4:
• The laser is too high
- TrainMap0:
• Can't finish on 10XX. Interpolation moves the moving tracks backwards extremely fast
- TrainMap1:
• The riding platform is black so you can't see that it's riding
• In front of the ride is arch and players are getting stuck on it.
• Can't finish on 10XX. Interpolation moves the moving tracks backwards extremely fast
- TrainMap2:
• White textures on the railings
• Missing cable from side button
- TrainMap3:
• At the end of the room there will be no TP unless the player clicks quickly through the dialogue
• The player can create a TeleQB through a mesh in the room where it teleports him
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- CreatorMap:
• First room
• Push the orange box forward to make it more visible
• Plug the hole at the bottom of the orange box
• Lower the middle light so it's clear to jump onto it.
• After the reset, things will stay down and it will bug the whole room.
• Apparently the map is not being saved to your
• Checkpoint 2 rotates the model and you have to give F + Q to rotate the model
- CreatorMap1:
- BossFight:
• A tornado has more range than a telegraph on the ground
• Boss of the first phase
• Tornado slowed (from 275 to 250)
• Frozen floor takes less time (from 5 -12 to 3-8sec)
• Boss of the secondphase
• Tornado slowed (from 375 to 300)
• Frozen floor takes less time (from 8 - 15 to 3-8sec)