Happy Holidays, everyone!
We’re excited to share that Sons of Valhalla is participating in the Winter Sale at 50% off. Check it and other games out at the Hooded Horse Winter Sale.
[url=https://store.steampowered.com/developer/HoodedHorse/sale/wintersale2024 style=button]Hooded Horse Winter Publisher Sale 2024[/url]
[url=https://store.steampowered.com/developer/HoodedHorse/sale/wintersale2024][img]{STEAM_CLAN_IMAGE}/38221882/8e47f6460fbc1db92e5fb6f7ce41ab2fc6e52465.png[/img][/url]
[hr][/hr][h3]Sons of Valhalla News: Raids, Shops, and Unit Upgrades[/h3]
We're hard at work on new content, and we’ve shared a look at what’s coming next for Sons of Valhalla in this post, where you can read about the full details.
https://steamcommunity.com/games/1409830/announcements/detail/4664129675310255693
[i]Here's a preview of what's coming:[/i]
[h3][b]Campaign Structure: Shorter, More Intense Raids[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38733779/933d77042267aca9ec8fdf25d1fe1c3c4151a25c.jpg[/img][list]
[*][b]Smaller Levels[/b]: Levels have been divided into shorter raids, each lasting no more than 20 minutes. After completing a raid, you’ll return to a new [b]overview map[/b] to select your next target.
[*][b]Strategic Battles[/b]: Each control point comes with varying levels of resistance. Victory yields hacksilver and gold for upgrades and reinforcements, while defeat forces you to retreat and regroup.
[*][b]Storm Mechanic[/b]: A storm steadily pushes south, locking points on the same vertical axis when it arrives. This time pressure forces players to make critical decisions about their next move.
[*][b]Freer Level Design[/b]: The new structure allows for more creatively designed levels without the constraints of the previous linear progression system.
[/list][hr][/hr][h3][b]Unit Management[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38733779/57a5a844f0a5164383bd61388d2ed9833ba89d9d.jpg[/img][list]
[*][b]Unit Selection[/b]: Players must decide which units to deploy before raids based on the target’s fortification strength, visible on the world map. Siege weapons become vital for heavily fortified areas.
[*][b]Abilities Redesign[/b]: Units and players can now equip abilities. These abilities apply to all units of the same type, giving them a greater impact than the previous rune system.
[/list][hr][/hr][h3][b]Shops: Skills and Supplies for Sale[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38733779/d4b900e4ef94f6627168c300e2288cd41b6b25d6.gif[/img]
[img]https://clan.fastly.steamstatic.com/images//38733779/1d1f4cb306728170afa4fb0d65f8c5279f3e05c0.gif[/img]
The introduction of shops brings new ways to acquire essential items and skills:
[list]
[*][b]General[/b]: Sells provisions and consumables like arrows.
[*][b]Armory[/b]: Offers items with skills, making it one of the most critical shop types.
[*][b]Mercenary Agent[/b]: Enables future recruitment of mercenaries through signed contracts.
[*][b]Shipyard[/b]: Expands your ship’s capacity to carry larger crews.
[/list]