We’re excited to share that Sons of Valhalla is participating in the January Sale at 50% off. Check it and other games out at the Hooded Horse January Sale.
[url=https://store.steampowered.com/developer/HoodedHorse/sale/januarysale2025 style=button]Hooded Horse January Publisher Sale 2025[/url]
[url=https://store.steampowered.com/developer/HoodedHorse/sale/januarysale2025][img]{STEAM_CLAN_IMAGE}/42857103/3be05c742b3da3a9473d811ae5cd6c378007bd62.png[/img][/url]
[hr][/hr][h3]Content Preview: Raids, Shops, and Unit Upgrades[/h3]
We're hard at work on new content for Sons of Valhalla. Here's a preview of what we have in store for you.
[h3][b]Campaign Structure: Shorter, More Intense Raids[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38733779/933d77042267aca9ec8fdf25d1fe1c3c4151a25c.jpg[/img][list]
[*][b]Smaller Levels[/b]: Levels have been divided into shorter raids, each lasting no more than 20 minutes. After completing a raid, you’ll return to a new [b]overview map[/b] to select your next target.
[*][b]Strategic Battles[/b]: Each control point comes with varying levels of resistance. Victory yields hacksilver and gold for upgrades and reinforcements, while defeat forces you to retreat and regroup.
[*][b]Storm Mechanic[/b]: A storm steadily pushes south, locking points on the same vertical axis when it arrives. This time pressure forces players to make critical decisions about their next move.
[*][b]Freer Level Design[/b]: The new structure allows for more creatively designed levels without the constraints of the previous linear progression system.
[/list][hr][/hr][h3][b]Unit Management[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38733779/57a5a844f0a5164383bd61388d2ed9833ba89d9d.jpg[/img][list]
[*][b]Unit Selection[/b]: Players must decide which units to deploy before raids based on the target’s fortification strength, visible on the world map. Siege weapons become vital for heavily fortified areas.
[*][b]Abilities Redesign[/b]: Units and players can now equip abilities. These abilities apply to all units of the same type, giving them a greater impact than the previous rune system.
[/list][hr][/hr][h3][b]Shops: Skills and Supplies for Sale[/b][/h3]
The introduction of shops brings new ways to acquire essential items and skills:
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[b]General[/b]: Sells provisions and consumables like arrows.
[img]https://clan.fastly.steamstatic.com/images//38733779/d4b900e4ef94f6627168c300e2288cd41b6b25d6.gif[/img]
[b]Armory[/b]: Offers items with skills, making it one of the most critical shop types.
[img]https://clan.fastly.steamstatic.com/images//38733779/1d1f4cb306728170afa4fb0d65f8c5279f3e05c0.gif[/img]
[b]Mercenary Agent[/b]: Enables future recruitment of mercenaries through signed contracts.
[img]https://clan.fastly.steamstatic.com/images//38733779/4f94ab51f57142ae90a417169e0bfe9a8f9a3d23.gif[/img]
[b]Shipyard[/b]: Expands your ship’s capacity to carry larger crews.
[img]https://clan.fastly.steamstatic.com/images//38733779/cd44ec72c6b657020231888758fb1e4291a2a200.gif[/img]
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