โš”๏ธ Songs of Silence - 1.0 OUT NOW โš”๏ธ

Greetings, everyone! [b]TODAY is THE DAY[/b] - [i]Insert Epic Music[/i] ๐Ÿ“ฏ We are proud to bring you โš”๏ธ [b]Songs of Silence 1.0[/b] โš”๏ธ to [b]PC and Consoles[/b] (PS5, Xbox Series X/S). This is the result of [i]years[/i] of hard work - [b]hopes[/b], [b]doubts[/b], [b]struggles [/b]and [b]victories[/b]. โœจ To those who joined during Early Access, we thank you dearly. To those who at any point offered support, feedback or commitment towards the game - special thanks to you. You helped build this game. ๐Ÿ’ช [h2]๐ŸŽฅ Launch Trailer[/h2] If you're jumping in for the first time, check out our [b]Launch Trailer[/b] below! https://www.youtube.com/watch?v=IwtZSh2Kj08 [img]{STEAM_CLAN_IMAGE}/43578526/0cd824a750857d4d55c4a7f500d9f61ff38d17bb.png[/img] [img]{STEAM_CLAN_IMAGE}/43578526/a8f75e4f9038db2b4180d37f0f778613d3e0711c.png[/img] [h2]๐Ÿƒโ€โžก๏ธ Postlaunch Plans[/h2] [b]Songs of Silence doesn't stop here[/b]! We're already working on [b]NEW CONTENT & FEATURES[/b]. ๐Ÿ› ๏ธ We'll communicate more on it as we head into December. [img]{STEAM_CLAN_IMAGE}/43578526/e81d15806332ca32da80bf9c403849d2ea0daf95.png[/img] [img]{STEAM_CLAN_IMAGE}/43578526/a8f75e4f9038db2b4180d37f0f778613d3e0711c.png[/img] [h2]๐Ÿ“ฉ Available DLCs[/h2] We already have 2 additional pieces of content available. Check them out! [list] [*] [b]The Original Soundtrack (OST)[/b] - Composed by Hitoshi Sakimoto [*] [b]Digital Goodies[/b] - Wallpapers, Dev Diaries, and the digital Artbook once available! (Free update) [/list] https://store.steampowered.com/app/2685650/Songs_of_Silence_The_Original_Soundtrack/ https://store.steampowered.com/app/2685660/Songs_of_Silence_Digital_Goodies/ [img]{STEAM_CLAN_IMAGE}/43578526/a8f75e4f9038db2b4180d37f0f778613d3e0711c.png[/img] [i]A few words of gratitude[/i] ... Whether through music, voice-acting, translations, marketing, art or dev support... [b]Over 100 people[/b] have in one way or another contributed to crafting this game! ๐Ÿ™‡ We thank all of them dearly. ๐Ÿ™‡ [img]{STEAM_CLAN_IMAGE}/43578526/3c3a8fccfbdc791c5beb8e64216fe6b707dd60d5.png[/img] [img]{STEAM_CLAN_IMAGE}/43578526/a8f75e4f9038db2b4180d37f0f778613d3e0711c.png[/img] [h2]๐ŸŽฎ From Early Access to 1.0 Release ๐ŸŽฎ[/h2] When entering [b]Early Access on June 4[/b], we received a hot [i]boiling[/i] pile ๐ŸŒ‹ of feedback. We took the time to groom all the reports, suggestions and ideas - and [b]built our EA roadmap[/b]. Below is an [b]overview of all that we accomplished during that time[/b]. ๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡ [h2][b]Game Content[/b][/h2] [b]Campaign Maps[/b] [i]Map 02[/i] [list] [*] [HF.4] Improved tutorials (texts & triggers) explaining ambush & hiding mechanics [*] [UP.1] COMPLETE OVERHAUL based on Community feedback & data analysis. Terrain, story-scripting, army placements, balancing... [*][UP.2] Adjusted conversations between Heroes to not block player input [/list] [i]Map 04 [/i] [list] [*] [UP.2] Improved scripting & objectives to clarify the main and optional goals [/list] [b]Continuous Improvements [/b] [list] [*] Improved map terrain visuals with enhanced textures and VFX [*] Implemented custom decorations for more visual storytelling on Campaign Maps [*] Improved balancing for a fairer and more coherent experience based on player feedback [/list] [b]Kickstarter Rewards [/b] [list] [*] [FR1.0] Implemented 2 new Hero vocations based on top-tier backersโ€™ wishes [/list] [b]Additional Note โ€“ Private Beta Playtests [/b] [list] [*] [FR1.0] Maps 05 & 06 in private playtesting since Sept. 27, fueling polishing. [*] [FR1.0] Maps 07 & 08 in private playtesting since Oct. 10, fueling polishing. [/list] [h2][b]Game Features[/b][/h2] [i]Prioritized based on player & community feedback. [/i] [b]NEW - Difficult Settings[/b] (Story-focus / Balanced / Challenging) [list] [*] [UP.3] Added 2 new Difficulty Settings for the Campaign [/list] [b]NEW - Co-op Multiplayer [/b] [list] [*] [UP.2] Implemented Co-op Multiplayer for Skirmish (single- & multi-player) [/list] [b]Game AI[/b] [list] [*] [UP.1] AI Armies interact with locations to heal units and build garrisons [*] [UP.1] AI Armies can move through locations they own [*] [UP.3] AI Armies manage loot wagons in their reserves to cash them in later [*] [FR1.0] AI retreat mechanic reworked to be less punitive and more intuitive [*] [FR1.0] AI armies avoid marching if enemies are nearby [/list] [b]Community-Requested Feature Improvements [/b] [list] [*] [UP.1] Garrison units assist when breaking a siege on a location [*] [UP.2] Choose your Next Hero (Skirmish) instead of randomly recruiting a new one [*] [UP.3] Warning before quitting Multiplayer lobby when hitting ESC key [*] [FR1.0] Armies enter owned but empty locations after breaking siege from outside [/list] [h2][b]Quality of Life Features[/b][/h2] [i]Prioritized based on player & community feedback.[/i] [b]Battles[/b] [list] [*] [HF.2] X2 / X4 Battle Speed-up for single player modes (Campaign + Skirmish) [*] [HF.2] Exit & Load saves directly from battles [/list] [b]NEW - Battle Statistics[/b] [list] [*] [UP.3] Implemented Battle Statistics as a post-battle report on overall casualties [*] [FL1.0] Setting to always / never display Battle Statistics in post-battle screen [/list] [b]Movement System[/b] [list] [*] [UP.1] Smarter tolerance to collisions with terrain & other armies on the Map [*] [UP.1] More granular display of Movement Points on Movement Meter [*] [UP.1] Visual feedback when switching from non-marching to marching formation [/list] [b]Animations & Visual Sequencing[/b] [i]The speed or order of certain actions and animations was a strong pain point. [/i] [list] [*] [FR1.0] Deselect player army upon exiting the Inspect screen [*] [FR1.0] Quick selection between player heroes upon mouse click [*] [FR1.0] Cash-in loot wagons at once upon entering location [*] [FR1.0] Location entry, exit and pass-through run smoothly with no โ€œbreaksโ€ [/list] [b]Zooming In & Out[/b] [list] [*] [HF.4] Increased Zoom Depth in Battles [*] [UP.3] Zooming In & Out on Strategy Map enabled [/list] [b]In-Game Quests[/b] [list] [*] [HF.2] Adjusted unlocks for more content at start [*] [UP.3] Adjusted Quest conditions for faster progression [/list] [b]Additional Languages[/b] [list] [*] [UP.2.1] Added Turkish in-game text localization [*] [UP.2.2] Added Italian in-game text localization [*] [UP.3.1] Added Ukrainian in-game text localization [/list] [b]Steam Deck & Controller[/b] [list] [*] [UP.1] Full Steam Deck & Controller support [/list] [b]UI & Sound Improvements[/b] [list] [*] [UP.1] Setting to let in-game music play when using other windows [*] [UP.2] Updated Perk tooltips for clarify and decision-making [*] [UP.3] In-game News screen added to main menu [*] [FR1.0] Units highlighted on the battlefield when hovering mouse above them [*] [FR1.0] Additional key arts shown during loading screens [/list] [b]Multiplayer[/b] [list] [*] [FR1.0] All player may save during a Skirmish multiplayer match [/list] And a lot of bugfixing... ๐Ÿž Too many to list here (500+ !!) [img]{STEAM_CLAN_IMAGE}/43578526/a8f75e4f9038db2b4180d37f0f778613d3e0711c.png[/img] All that's left to say - [b]we hope you have fun in Songs of Silence[/b]!! โš”๏ธ See you on the battlefield! โš”๏ธ Cheers, The Chimera Team