Greetings, everyone! [b]TODAY is THE DAY[/b] - [i]Insert Epic Music[/i] ๐ฏ
We are proud to bring you โ๏ธ [b]Songs of Silence 1.0[/b] โ๏ธ to [b]PC and Consoles[/b] (PS5, Xbox Series X/S).
This is the result of [i]years[/i] of hard work - [b]hopes[/b], [b]doubts[/b], [b]struggles [/b]and [b]victories[/b]. โจ
To those who joined during Early Access, we thank you dearly. To those who at any point offered support, feedback or commitment towards the game - special thanks to you. You helped build this game. ๐ช
[h2]๐ฅ Launch Trailer[/h2]
If you're jumping in for the first time, check out our [b]Launch Trailer[/b] below!
https://www.youtube.com/watch?v=IwtZSh2Kj08
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[h2]๐โโก๏ธ Postlaunch Plans[/h2]
[b]Songs of Silence doesn't stop here[/b]! We're already working on [b]NEW CONTENT & FEATURES[/b]. ๐ ๏ธ
We'll communicate more on it as we head into December.
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[h2]๐ฉ Available DLCs[/h2]
We already have 2 additional pieces of content available. Check them out!
[list]
[*] [b]The Original Soundtrack (OST)[/b] - Composed by Hitoshi Sakimoto
[*] [b]Digital Goodies[/b] - Wallpapers, Dev Diaries, and the digital Artbook once available! (Free update)
[/list]
https://store.steampowered.com/app/2685650/Songs_of_Silence_The_Original_Soundtrack/
https://store.steampowered.com/app/2685660/Songs_of_Silence_Digital_Goodies/
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[i]A few words of gratitude[/i] ...
Whether through music, voice-acting, translations, marketing, art or dev support... [b]Over 100 people[/b] have in one way or another contributed to crafting this game!
๐ We thank all of them dearly. ๐
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[h2]๐ฎ From Early Access to 1.0 Release ๐ฎ[/h2]
When entering [b]Early Access on June 4[/b], we received a hot [i]boiling[/i] pile ๐ of feedback.
We took the time to groom all the reports, suggestions and ideas - and [b]built our EA roadmap[/b].
Below is an [b]overview of all that we accomplished during that time[/b]. ๐๐๐
[h2][b]Game Content[/b][/h2]
[b]Campaign Maps[/b]
[i]Map 02[/i]
[list]
[*] [HF.4] Improved tutorials (texts & triggers) explaining ambush & hiding mechanics
[*] [UP.1] COMPLETE OVERHAUL based on Community feedback & data analysis. Terrain, story-scripting, army placements, balancing...
[*][UP.2] Adjusted conversations between Heroes to not block player input
[/list]
[i]Map 04 [/i]
[list]
[*] [UP.2] Improved scripting & objectives to clarify the main and optional goals
[/list]
[b]Continuous Improvements [/b]
[list]
[*] Improved map terrain visuals with enhanced textures and VFX
[*] Implemented custom decorations for more visual storytelling on Campaign Maps
[*] Improved balancing for a fairer and more coherent experience based on player feedback
[/list]
[b]Kickstarter Rewards [/b]
[list]
[*] [FR1.0] Implemented 2 new Hero vocations based on top-tier backersโ wishes
[/list]
[b]Additional Note โ Private Beta Playtests [/b]
[list]
[*] [FR1.0] Maps 05 & 06 in private playtesting since Sept. 27, fueling polishing.
[*] [FR1.0] Maps 07 & 08 in private playtesting since Oct. 10, fueling polishing.
[/list]
[h2][b]Game Features[/b][/h2]
[i]Prioritized based on player & community feedback. [/i]
[b]NEW - Difficult Settings[/b] (Story-focus / Balanced / Challenging)
[list]
[*] [UP.3] Added 2 new Difficulty Settings for the Campaign
[/list]
[b]NEW - Co-op Multiplayer [/b]
[list]
[*] [UP.2] Implemented Co-op Multiplayer for Skirmish (single- & multi-player)
[/list]
[b]Game AI[/b]
[list]
[*] [UP.1] AI Armies interact with locations to heal units and build garrisons
[*] [UP.1] AI Armies can move through locations they own
[*] [UP.3] AI Armies manage loot wagons in their reserves to cash them in later
[*] [FR1.0] AI retreat mechanic reworked to be less punitive and more intuitive
[*] [FR1.0] AI armies avoid marching if enemies are nearby
[/list]
[b]Community-Requested Feature Improvements [/b]
[list]
[*] [UP.1] Garrison units assist when breaking a siege on a location
[*] [UP.2] Choose your Next Hero (Skirmish) instead of randomly recruiting a new one
[*] [UP.3] Warning before quitting Multiplayer lobby when hitting ESC key
[*] [FR1.0] Armies enter owned but empty locations after breaking siege from outside
[/list]
[h2][b]Quality of Life Features[/b][/h2]
[i]Prioritized based on player & community feedback.[/i]
[b]Battles[/b]
[list]
[*] [HF.2] X2 / X4 Battle Speed-up for single player modes (Campaign + Skirmish)
[*] [HF.2] Exit & Load saves directly from battles
[/list]
[b]NEW - Battle Statistics[/b]
[list]
[*] [UP.3] Implemented Battle Statistics as a post-battle report on overall casualties
[*] [FL1.0] Setting to always / never display Battle Statistics in post-battle screen
[/list]
[b]Movement System[/b]
[list]
[*] [UP.1] Smarter tolerance to collisions with terrain & other armies on the Map
[*] [UP.1] More granular display of Movement Points on Movement Meter
[*] [UP.1] Visual feedback when switching from non-marching to marching formation
[/list]
[b]Animations & Visual Sequencing[/b]
[i]The speed or order of certain actions and animations was a strong pain point. [/i]
[list]
[*] [FR1.0] Deselect player army upon exiting the Inspect screen
[*] [FR1.0] Quick selection between player heroes upon mouse click
[*] [FR1.0] Cash-in loot wagons at once upon entering location
[*] [FR1.0] Location entry, exit and pass-through run smoothly with no โbreaksโ
[/list]
[b]Zooming In & Out[/b]
[list]
[*] [HF.4] Increased Zoom Depth in Battles
[*] [UP.3] Zooming In & Out on Strategy Map enabled
[/list]
[b]In-Game Quests[/b]
[list]
[*] [HF.2] Adjusted unlocks for more content at start
[*] [UP.3] Adjusted Quest conditions for faster progression
[/list]
[b]Additional Languages[/b]
[list]
[*] [UP.2.1] Added Turkish in-game text localization
[*] [UP.2.2] Added Italian in-game text localization
[*] [UP.3.1] Added Ukrainian in-game text localization
[/list]
[b]Steam Deck & Controller[/b]
[list]
[*] [UP.1] Full Steam Deck & Controller support
[/list]
[b]UI & Sound Improvements[/b]
[list]
[*] [UP.1] Setting to let in-game music play when using other windows
[*] [UP.2] Updated Perk tooltips for clarify and decision-making
[*] [UP.3] In-game News screen added to main menu
[*] [FR1.0] Units highlighted on the battlefield when hovering mouse above them
[*] [FR1.0] Additional key arts shown during loading screens
[/list]
[b]Multiplayer[/b]
[list]
[*] [FR1.0] All player may save during a Skirmish multiplayer match
[/list]
And a lot of bugfixing... ๐ Too many to list here (500+ !!)
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All that's left to say - [b]we hope you have fun in Songs of Silence[/b]!!
โ๏ธ See you on the battlefield! โ๏ธ
Cheers,
The Chimera Team