Some necessary changes

[b]Adjustments:[/b] Changes to the English translation: [list] [*]There was a text in the sink that at one point was not translated, now it has been fixed. [*]Some words didn't have the exact meaning, some of them caused disorientation in the player. [*]A text in the second ending (in the drawing) only appears in English as "..." [/list] General adjustments: [list] [*]The sledgehammer in the hut has been made more visible. [*]Improved the Mantis walk animation in the hut when you try to escape by dodging him. [*]Cemetery gate collision was increased, it was a bit annoying to enter. [*]Sound of paper in the cabin playing without the paper being there [*]Reset to the appropriate ambient volume. [*]"The clue", there was a problem that if you interacted and quickly flipped the paper sprite it wouldn't disappear. [*]The esc button now shows the "Quiting in..." in red not to be confused with the "Quiting in..." window. [*]Reduced glitch in the final two family photo. [/list] [b]Additions:[/b] [list] [*]Change in the paintings puzzle, after a certain time a hint will appear. [*]New achievment, if the player solves the riddle ahead of time, he will receive the "Genius" achievement, otherwise he will receive "Not a genius" achievment. [*]Small rework of the "puzzle" where you need to get the gun back in the cornfield. [*]New animation when the character goes to sleep (before, he teleported to bed and teleported out again). [*]I noticed that several people wanted to interact with the headstones in the end two, so I added dialogue with each one. [/list]