[b]Adjustments:[/b]
Changes to the English translation:
[list]
[*]There was a text in the sink that at one point was not translated, now it has been fixed.
[*]Some words didn't have the exact meaning, some of them caused disorientation in the player.
[*]A text in the second ending (in the drawing) only appears in English as "..."
[/list]
General adjustments:
[list]
[*]The sledgehammer in the hut has been made more visible.
[*]Improved the Mantis walk animation in the hut when you try to escape by dodging him.
[*]Cemetery gate collision was increased, it was a bit annoying to enter.
[*]Sound of paper in the cabin playing without the paper being there
[*]Reset to the appropriate ambient volume.
[*]"The clue", there was a problem that if you interacted and quickly flipped the paper sprite it wouldn't disappear.
[*]The esc button now shows the "Quiting in..." in red not to be confused with the "Quiting in..." window.
[*]Reduced glitch in the final two family photo.
[/list]
[b]Additions:[/b]
[list]
[*]Change in the paintings puzzle, after a certain time a hint will appear.
[*]New achievment, if the player solves the riddle ahead of time, he will receive the "Genius" achievement, otherwise he will receive "Not a genius" achievment.
[*]Small rework of the "puzzle" where you need to get the gun back in the cornfield.
[*]New animation when the character goes to sleep (before, he teleported to bed and teleported out again).
[*]I noticed that several people wanted to interact with the headstones in the end two, so I added dialogue with each one.
[/list]