Small fixes
[list]
[*] Translation issue : [spoiler]Ending two newspaper says the girl is a half-sister, but the correct translation is "step-sister", because they don't have any parents in common.[/spoiler]
[*] Adding dialogue on the phone, Akin says he needs to go get the gun anyway. Some people are confused about what to do after calling the police.
[*]Going from the end one menu to the main menu did not reset the ambient sound. Now it's fixed.
[*]Added dialogue when getting the hut password to make it clear that it is necessary to leave.
[/list]
About Immortal Mantis 2:
Yes, the game is being made. It's at the very beginning of the project, but I'm really excited!
I'm planning a gameplay that will switch between Mantis and its step-brother. In the Mantis part, you will enter people's houses and kill them, while as a policeman the player will investigate the murderer's case.
In my opinion, one thing that was lacking in the first game was a mantis chase after the player, I confess that my limitation as a programmer prevented me from doing it, but I am studying how to do this and I have already arrived at some interesting results.
Probably the game will not be called "Immortal Mantis 2", I want it to be a game that anyone can play, even without the experience of the first one. For that, my initial idea is to add a playable intro, which will explain everything about the story that is important:
[img]{STEAM_CLAN_IMAGE}/42129414/55a3c62d02e4152111ed63e3ccb417c948fec3a6.png[/img]
I'm also already working on some scenarios:
[img]{STEAM_CLAN_IMAGE}/42129414/43959c785f2b8413dc4debe0443eb5231068b6b7.png[/img]
It's all very early and open for changes, I think it's a good time to accept suggestions.