Snowpult Demo update

Snowpult

Snowpult is a Cozy strategy with a mad dash of ice cold humour, Hurl snowballs, knock down skill barriers, build high scores and follow the footsteps of the Ancients who left behind treasure in so many places.

Hey there! It's been a while hasn't it? Today I'm happy to announce the latest update for the demo of Snowpult has been released into the wild and with it comes a tranche of improvements and features. To get right into the skinny of the details this update includes: [h1]Improvements[/h1] [list] [*] Improved UI with issues in the menus resolved. [*] New Idler mode - plays the game with a slightly lower score reward [*] Coins! As you play you'll find some targets will instead be coins that in the final release are used to unlock content such as cosmetics, new maps and even score modifiers. Some of these modifiers may come as alternative versions of maps where inclement weather can either help or hinder you. [*] Music - In the first demo build I had included a single track that was used for setting a theme but in the time since I have been working to create more tracks with a somewhat different tone that is closer to the original intent for the game. [*]Improve stability - I have been going through a heavy optimization pass in recent weeks which have led to some pretty major improvements in game performance and some of them have been in some novel areas... [*] New visuals, all of the maps have had some major reforms to their art and there has been a renewed attention to the VFX of the game. [*]Birds....?! As we all know birds aren't real but what if they are? Easter eggs ahoy! [/list] On note of the improved stability, I am also working on seeing how feasible it would be to support cross platform purchases, During the optization passes I've also been getting the game stable on mobile, specifically Android. Now I can't make any promises right now but one of my goals is to see if I can make it so if you buy a copy of snowpult on steam you get access to it on Android and same in reverse. I'm working on all this by myself so if there are other developers who are able to point me in the right direction for this, that would be massively appreciated. As always, I want to hear from you all about what plays well, what people dislike and where I can improve. [url=https://www.discord.gg/aSNrRVzYQn][img]{STEAM_CLAN_IMAGE}/44798401/6f0d40077a27a563bb96aed47c03266fb5824328.png[/img][/url]