SNIPER SPOTTED

Ash of Gods: The Way

A turn-based deck building puzzle game where every battle is unique and your choices matter! Capture checkpoints, defend your Commander from deadly enemies, overcome challenges and handle nasty surprises to win. Two decks, five factions and thirty two endings!

[url={STEAM_CLAN_IMAGE}/39509570/4ea4c53dac9fae73b6c6fc96a3dd75003024bc57.jpg][img]{STEAM_CLAN_IMAGE}/39509570/4ea4c53dac9fae73b6c6fc96a3dd75003024bc57.jpg[/img][/url] Hello friends! While today’s normal battle is nothing special, it’s the Challenger Battle that seriously switches things up. [h3][b]DOFUS’S QUALIFICATION[/b][/h3] This battle is your first experience battling against the Bandit Deck. To properly introduce you, you’ll have to deal with both the Bandit Deck’s major strengths: Sheer numbers and poison. [url=https://i.imgur.com/Aql8Edg.mp4][img]https://i.imgur.com/Aql8Edg.gif[/img][/url] You’ll start with a special character with a ton of health, trapped in between two barrels. I wouldn’t get too attached, if I were you. He’s facing a strong bandit — a Slayer, to be exact — using weapons dipped in the deadliest of poisons; what happens next may (not) surprise you. Aside from that spiel, the enemy will send waves of bandits your way. Use your limited amount of cards to deal with them. The enemy Commander will occasionally stun one of your characters, and may send out a stun wave once. As for the Slayer, you’ll just have to hit him before he hits you. This battle is pretty straightforward, so let’s quickly get to the Challenger Battle. [h3][b]CHALLENGER BATTLE[/b][/h3] This version is a whole lot different than the normal version. You’ll notice a row of bandits are about to slap your Commander straight off the bat. How rude! They are supported by a Rogue in the back who can shoot all the way across the battlefield. [url=https://i.imgur.com/sskcYB7.mp4][img]https://i.imgur.com/sskcYB7.gif[/img][/url] These lot don’t seem very threatening at first, but don’t underestimate them! They seem to have a trick up their sleeve. Whenever a bandit is defeated, they will empower the Rogue in two ways: he will gain more attack from his own special ability, but he’s also equipped with a powerful ring that will give him extra health and even more attack. If you start taking out these poor bandits without thinking it through, you’ll end up having to deal with a Rogue that can easily do 20 to 30 damage each turn after just a couple of dead bandits. You need to try to ignore and move around the bandits in the front, while you send your most mobile warrior to take out the Rogue in the back. Ignore him, and you’ll see your army get taken out one by one. Aside from the Rogue, you’ll also have to deal with the mechanics from the normal battle. Some Bandits may wield poisoned weapons that can one-shot everything it penetrates. The enemy Commander will also regularly stun one of your characters for a turn, or send out a stun wave to stun everyone on your side of the battlefield. As an additional rule, you’re not allowed to bring any Shooter characters yourself. You’ll have to find a way to deal with the enemy Rogue without the ability to shoot back. [hr][/hr] And that’s that! We have some very exciting stuff to share this month, so be sure to stop by [url=https://discord.gg/ashofgods]our Discord server[/url]! If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments! https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/