Solve tactical puzzles in constantly changing battles and overcome circumstances that are NEVER in your favor. Defend your commander, win duels, capture points, experiment with your strategy to defeat a superior enemy, and make decisions that affect your story.
Hello friends!
Welcome to the changelog for the full release of Ash of Gods: The Way. Some of these changes were already mentioned previously, but it’s good to have everything in one place. Let’s get into it!
[h2]Gameplay changes[/h2]
All of the gameplay changes were made possible by your feedback on the Ash of Gods: The Way Prologue! It received an astounding 92% positive reviews, but there were still some places where improvements could be made. We already made plenty of changes previously based on your feedback, and we worked very hard to get these additional changes ready for today. A massive thank you to everyone who took the time to help us make the game better!
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[h3]Restarting a battle[/h3]
It is now possible to restart the battle from the menu without having to surrender and head back to the tournament screen. This should make it a lot less painful when you mess up! This action may occasionally trigger a conversation about your loss, but if there’s nothing to discuss, the restart will be very smooth. Keep in mind that restarting a battle does count as a loss in battles where you can only afford to lose a certain amount of times.
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[h3]Battle pacing[/h3]
We added the option to slow down the enemy’s turn to the menu. By default, all the enemy’s units will move in rapid succession, like your own units, but we got a lot of feedback from Prologue players that felt this was confusing. Especially in battles with a lot of units, it was easy to lose track of what was happening and your units would seemingly just disappear at times. When you toggle on the ‘Slow down enemy turn’ option, the time between unit actions is increased significantly, which should make it a lot easier to keep track of what moves the enemy is making. This does not affect your own units, as slowing down your own units’ movement would slow down the pace of the game too much.
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[h3]Tutorial Additions[/h3]
We expanded the tutorial by including information about surrendering a battle and how this will be considered a defeat.
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Additionally, we added information about camera movement. You can press and hold left mouse button (LMB) to move the camera, and the mouse wheel to zoom in and out. Be sure to have a look around the battlefields, there are a lot of pretty sights to be discovered!
Please note that if you have a controller or its dongle connected to your PC while using keyboard and mouse, the game may show you the tutorial for moving the camera with said controller. The rest of the game adapts to the device you’re using at the time however, so you can easily switch from keyboard and mouse to controller and vise versa.
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Additionally, the tutorial now includes a tool tip about the END TURN button and dialogue, which can now both be advanced using the spacebar. This should make it easier to play the game while eating a sandwich!
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[h2]Interface changes[/h2]
Added a pop-up window explaining that combat achievements are unobtainable when playing in Story Mode.
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Added some information about the game needing a restart to properly apply language settings.
Added a Master Volume slider to give you more control over the sounds in the game. Additionally, a Cinematics Volume slider has been added to adjust the sound of the cutscenes specifically. The volume is now equalized between cinematics and voice-over and a bunch of all-round improvements relating to the sounds of the game are also included.
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[h2]Localization changes[/h2]
Thanks to the wonderful feedback from the Chinese community, we’ve made several changes to the font for Simplified Chinese localizations, which should make everything more legible and easier to read.
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Expanded localization by including Ukrainian language text support. The game now supports English, French, German, Russian, Spanish (Spain), Simplified Chinese and, of course, Ukrainian. Various issues for localization for different languages have been fixed as well!
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Keep the feedback on the localization coming! It’s all done by third parties and while we did our best to double check everything, we don’t speak every language. There’s no way for us to check if it’s all accurate, so all of your input is greatly appreciated.
[h2]General Fixes[/h2]
[list]
[*] Fixed a bug that made the main menu screen too bright (see below)
[*] Fixed a bug that caused a battle against two commanders to freeze when the commander on the right is killed first
[*] Fixed a bug that caused an end-game battle in Wodan to freeze when destroying a wall in certain cases
[*] Fixed dialogue after losing a certain battle in a side quest of Rigga
[*] Fixed a blocker in Gollah
[*] Fixed a bug where a character who previously left the party would appear in the tournament
[*] Fixed the description of one of the Rigga qualification battles that lacked important information about the rules
[*] Fixed an issue with the borders of the sound setting sliders
[/list]
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For more information on the release of the game, head over the Ash of Gods: The Way Release Blog:
https://store.steampowered.com/news/app/1293460/view/3708194360591846502
For questions about the game, be sure to check out our FAQ:
https://store.steampowered.com/news/app/1293460/view/3708194360591887277
If you find any additional issues or have some general feedback to share with us, please start a discussion in the Feedback & bugs subforum on Steam or [url=https://discord.gg/ashofgods]join our Discord[/url] to share your suggestions directly with the team!