Sniper Elite 5 Patch | 22.08.2023

Sniper Elite 5

The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.

Snipers, Please cast you eyes on our most recent Community Update video where we discuss the upcoming release of Sniper Elite 5: Complete Edition, as well as a list of in game fixes. [previewyoutube=Ox1C2quLO-Y;full][/previewyoutube] [h2]Campaign:[/h2] [list] [*] Wolf Mountain - Tunnel Checkpoint - Gaps in Terrain no longer present. [*] Wolf Mountain - Players will no longer get stuck on trail behind Berghof. [*] Wolf Mountain - After the convoy is alerted, it now moves on correctly. [*] Wolf Mountain - Bodies no longer glitch through floor in room near kitchen. [*] Wolf Mountain - Walking on Drexler's body no longer causes instantaneous death. [*] The Atlantic Wall - Kill List - Beckendorf's body no longer disappears. [*] The Atlantic Wall - Objectives - Kill List target sat in a car waiting for a driver now moves around the map. [*] The Atlantic Wall - Players will no longer fall through map next to wall. [*] Spy Academy - Grand staircase - Animation for using the invasion phone no longer appears to be misaligned with the player character's hand while interacting near the door to the workbench armoury room. [*] War Factory - Player no longer gets stuck in falling animation when running onto broken pipeline. [*] War Factory - Alarms - Speaker status no longer fails to turn silent after interacting with "All clear" option in the alarm system during gameplay. [*] War Factory - Rolling & Shaping + Main furnace - Unnecessary vault prompt is no longer observed on the metal railing present on the metal bridge located in the area. [*] War Factory - Out of world exploit no longer possible via zipline by small vat. [*] War Factory - Main Furnace - Player character no longer gets stuck in the gap between the wooden crates after moving in crouch position below the stairs beside the stone stock. [*] Secret Weapons - Castle - Improper collision is no longer observed between the wooden slope and ruined pillar. [*] Festung Guernsey - Mirus Construction - Collision is no longer missing from the wooden platform close to the wooden box present near the kill list target. [*] Festung Guernsey - Mirus Construction - Collision is no longer missing from the ground close to the shed house present near the kill list target. [*] Festung Guernsey - End screen points now calculates correctly. [*] Festung Guernsey - Mirus Battery - Out of world is no longer visible as a result of the camera clipping through the wall near the wooden boxes present on the path at the western entrance in the battery area. [*] Liberation - Vista field - Player character no longer gets stuck in falling animation loop after jumping on the pistol workbench. [*] Rough Landing - Typo corrected - 'Recently Used Smoking Pipe'. [*] Conqueror - When knocking Konig unconscious, dropping his body on uneven terrain, saving and reloading no longer causes his body to disappear, meaning the objective can be completed. [*] Total ammo held is no longer reduced when changing an attachment in the workbench [*] Occupied Residence - Guards no longer get stuck in wall. [*] Secret Weapons - Black-Site Dome - Satchel charge no longer fails to explode on shooting after planting the Satchel on the safe present in the area. [*] Player character's hand is no longer observed clipping with the 'PzB Anti Tank' rifle when searching an enemy's body and holding the rifle. [*] DLC - Landing Force - The mission map no longer has overly bright textures. [*] DLC – Air Auxiliary - Black texture is no longer observed on the hand while aiming through any weapon during gameplay. [*] DLC - American Airborne Skin - Player character's hand no longer clips with the sleeve while holding the Trench Gun shotgun. [*] DLC - Kraken Awakes - Localized title for 'Successful Raid' classified document now appears correctly under the collectibles section. [*] DLC - Kraken Awakes - In-game Store - Minor grammatical errors in Kraken Awakes store description no longer present. [*] DLC - Kraken Awakes - Vogel no longer becomes unconscious unexpectedly. [*] DLC – Kraken Awakes - Graf Zepplin - Karl's dialogue which ends the level no longer plays if Vogel isn't killed. [*] Epic - Cloud Saves - Changing the cloud saves to 'ON' or 'Off' no longer causes issues when launching the game. [*] Bodies with keys no longer disappear after reloading a save. [*] Health now fully regenerates upon switching from any other difficulty to Civilian difficulty. [*] Tiger Tank - Tank gunner animation no longer glitches in kill cam when sniped whilst closing the hatch [*] Options - Difficulty - Advanced Options - HUD settings for "Greatly Reduced" and "Authentic" no longer appear reversed in the settings menu. [/list] [h2]Multiplayer:[/h2] [list] [*] A 3 second spawn protection has now been implemented for Invasion players. [*] The correct unlock criteria now appears for the 'Classic Tommy Foregrip' in the attachment unlock banner during gameplay. [*] Attachment - The correct kill count now correctly meets and triggers the unlock criteria for all rifles after a double kill during gameplay. [*] Trident Beachhead - Player character no longer gets stuck in the barrel on right side after dropping and grabbing the ladder on the LST 241 ship located in the area. [*] Trident Beachhead - Player can no longer still fire from behind boat ramp. [*] Axis Invasion - 'Allow Axis Invasion' option no longer automatically resets to 'Off' on exiting the axis invaded map twice. [*] Urban Ruins - Exploit - Can no longer shoot through wall. [/list] [h2]Weapons:[/h2] [list] [*] Gewehr 1943 - Gew98 Overpressure Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle. [*] Gewehr 1943 - Kurz Conversion - Playable character's hand no longer clips through the magazine upon reloading the rifle. [*] Gewehr 1943 - MG13 Trench Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle. [*] Gewehr 1943 - Reduced-Load Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle. [*] M.1903 - There is now a bullet(s) in the playable character's hand when reloading the M.1903 rifle. [*] SREM-1 - When reloading the rifle the player can no longer see the ammo clip clipping through the gun. [*] SREM-1/Gewehr 1943/Karabiner-98/Lee no 4 - Player character's hand no longer gets misaligned while holding the rifle with any 'Foregrip' attachment in an upward direction. [*] SREM-1 - Player character's thumb no longer clips with the 'SREM-1' rifle while taking cover facing rightwards during gameplay. [*] SREM-1 - Player character's hand no longer gets misaligned with the rifle with 'Foregrip' attachment customization on aiming downwards during gameplay. [*] Pistols/Sidearms - Pistole 08 - Snail Magazine - Snail magazine is now the correct way round [*] Lee Enfield no longer loses 5 rounds after switching weapons. [*] Erma.36/Carl Gustav - Reload animation is no longer observed longer for SMGs while in the incapacitated state during gameplay. [*] Erma.36 - British Dazzle/Patriot Camo - Cosmetic of British Dazzle and Patriot Camo now covers the Extended Suppressed Barrel attachment like other Cosmetic skins. [*] Mod.712 - Breach is closed and now bolt is in as expected. [*] Mod 712 - Hand IK and attachment marker issues no longer present when stock is attached and unattached. [*] PPSH - 'Standard Issue' magazine no longer clips with the player character's hand while taking cover on the extreme left of the wall during gameplay. [*] Stengun MK2 - Player character's thumb no longer clips with the front portion of 'Lightweight X2' stock while taking aim during gameplay. [*] M1911 - Player character's hand no longer clips with the 'XL Extended Magazine' while holding the gun with both hands during gameplay. [*] Magazine - 'XL Extended Stack' magazine is no longer observed clipping with the player character's hand while reloading during gameplay. [*] PzB Anti Tank - The correct reload animation is now observed for 'PzB Anti Tank' rifle during gameplay. [*] SMG - Stocks - Stengun MK2 Lightweight X2 stock now shows specific skins on its attachment. [*] SMG - Stocks - Welgun SMG Standard stock & Featherweight Frame now shows specific skins on their attachment. [*] M1 Carbine magazine now the correct way round during reload animation. [*] D.L. Carbine - Extended Stack Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle. [*] Welrod Pistol - 'Extended Magazine' no longer clips with the player character's hand while reloading during gameplay. [*] When using Workbench with Increased Magazine capacity, Loaded ammo will no longer decrease. [*] The appropriate texture is now observed on all the player characters' faces on moving right while holding the 'SREM-1' rifle in cover of the wall during gameplay. [*] Secondary weapons no longer clip with player character's body when shooting using rifle while in crouch cover position during gameplay. [/list] [h2]Localisation:[/h2] [list] [*] LOC[ITA,FRE,POR(BRA),RUS] - Campaign - Truncated texts are no longer observed on the kill feed after killing a tagged sniper from long distance when the 'Menu Text Size' is set to Large. [*] FRE/JPN/GER/POR/RUS/SPA/ITA - Multiplayer - Column labels are no longer observed misaligned in the table of the score board with score metric as 'Total Distance' in Team Match and No Cross modes. [*] LOC[ITA/RUS] - Options - Controls - Binoculars description text no longer overlaps with the Traversal/Cover description text for the Classic (Left-Handed) on wireless controller layout menu. [*] LOC[ITA/GER] - Frontend - 'Unavailable' text is now aligned correctly from the box present on all of the DLCs. [*] German Localisation - 'Walk in the Woods' and 'Fight Another Day' is now subtitled as a Rough Landing achievement. [*] Spelling mistake now corrected in German Level 50 title: Phantom. [/list] 💬 FAQ: http://reb.to/SE5FAQ 🎮 Support: http://reb.to/SE5Support 👉 Discord: https://discord.gg/Rebellion