Sneak peek: Traitor system overhaul

Barotrauma

Barotrauma is a 2D co-op submarine simulator – in space, with survival horror and RPG elements. Steer your submarine, complete missions, fight monsters, fix leaks, operate machinery, man the guns and craft items, and stay alert: danger in Barotrauma doesn’t announce itself!

[img]{STEAM_CLAN_IMAGE}/33962671/abb5e9d35633306eefba92ff5c5657eee957cee3.png[/img] Hello everyone! We’ve already mentioned a few times that the next update will focus on overhauling the traitor mode of Barotrauma. Now it’s time to take a closer look. With the traitor system overhaul, our goal has been to make traitor gameplay more engaging, offer more variety, and make it work with the campaign game mode. Traitors will be off in campaigns by default, but you can now invite treason to your travels in campaign mode as well. We’ve added two new settings for traitor gameplay in the server settings: [list] [*] Danger level: Controls the maximum danger level of the traitor events you may be assigned. You can use this setting either to limit how destructive traitors will be, or to add extra challenge. [*] Traitor probability: The host can now fine-tune how likely it is that a traitor will be on board, from 0% to 100%. [/list] Successful traitors will receive XP and/or monetary rewards, and the possibility of continuing their traitorous acts with escalating danger. If the task fails or the crew correctly accuses the traitor, a new player will take their place for the next traitor mission. Where the previous traitor system consisted of only 7 different events, after the update there will be a total of 27 events that traitors may be assigned. Some of these events will also require multiple traitors to accomplish. These multi-traitor events will require special codewords to identify co-conspirators, adding a modicum of teamwork to the misbehavior. The new events bring with them new items as well, such as: [list] [*] The radio jammer, for tasks requiring privacy and silence. [*] Deepdiver ducks, for when you absolutely need something to throw. [*] Different types of timed explosives, to promote a sense of urgency. [*] The husk caller, for, well, we think you can figure it out. [/list] To learn more details about the update, check out [url=https://barotraumagame.com/announcements/sneak-peek-traitor-system-overhaul/]our blog.[/url] Smooth sailing everyone, but do watch your back!