Coming next week: Treacherous Tides Update

Barotrauma

Barotrauma is a 2D co-op submarine simulator – in space, with survival horror and RPG elements. Steer your submarine, complete missions, fight monsters, fix leaks, operate machinery, man the guns and craft items, and stay alert: danger in Barotrauma doesn’t announce itself!

[img]{STEAM_CLAN_IMAGE}/33962671/9e9c8daebe5da43287fcb52bd6d00e2bb214e6d8.png[/img] Hello everyone! The Treacherous Tides update will be releasing next week, so let’s take one last look at what you will find in it. [b]Overhauled traitor system[/b] We wrote about the overhaul in more detail in our [url=https://store.steampowered.com/news/app/602960/view/3737481709175406702]previous post[/url]. In a nutshell, look forward to playing with traitors even in the campaign game mode! Other notable changes include: [list] [*] A new total of 27 traitor events, including multi-traitor events and event chains. [*] Many new traitor-specific items. [*] Traitor events will now use the scripted events system, making them more varied and easier to mod. [/list] [b]Storage and inventory changes[/b] You can read more about these changes in this [url=https://store.steampowered.com/news/app/602960/view/3677806476756683163]earlier post[/url]. Besides the previously mentioned, there will also be a new item called the backpack. It's a larger version of the toolbelt with a small movement penalty, available through the new assistant talent “Bag it up” and from vendors around the midpoint of a campaign. [b]And there’s more[/b] The update also adds the usual list of bugfixes and other improvements, such as: [list] [*] Circuit boxes, a new and tidier way to create complex wiring systems with components. [*] Improved alien ruins, adding a better sense of progression. [*] Enhanced alien artifact effects which make them riskier to transport and store. [*] Updated Berilia and R-29 submarines. [*] Animations for using devices on the sub. No more just standing there, menacingly. [*] Ammo indicator lights for turrets, making it easier to see when to reload. [*] Addressed the scarcity of lead, allowing fabrication of ammo with additional materials. [*] Skill loss on death can be adjusted or completely turned off in the server settings. [*] “Braindead” characters joining the server will immediately get control of their character back. [*] About 10 more pages of changelog, coming next week. [/list] Read more about the upcoming update on [url=https://barotraumagame.com/announcements/coming-next-week-treacherous-tides-update/]our blog[/url] now and stay tuned for Treacherous Tides next week!