Small Update - v0.9.616

We just released a small update that fixes some of the bugs that snuck in on the [url=https://store.steampowered.com/news/app/870200/view/3056226654802849882]Planet Studio update[/url]. Here are the changes: [list] [*] Updated the stock Juno System to version 2.2, with a redesign of Brigo, the first Droo moon [*] You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense). [*] There is now a maximum number of encounters created in Map View to prevent massive numbers of orbit lines from being created in certain circumstances [*] Target boxes in map-view will no-longer fade out as the distance from the camera passes a certain point. [*] Disabled shadows in the designer and added a quality setting to re-enable them if they are important to you. [*] Launch locations are now added at the camera focus point (if there is one) otherwise, it's placed at the player's camera position. [*] Structures now cast shadows in Planet Studio. [*] Allow rotating camera view with any mouse button when there is no camera target. [*] Fixed a bug where a camera part would never become visible again after selected in flight. [*] When a docking port is detached, it should no-longer impart a torque that could spin the resultant crafts. [*] When a docking port is de-activated, any in-progress docking will be aborted. [*] When multiple docking ports are "fighting" for connections, one port will win instead of being in an infinite tug-of-war. [*] Fixed a bug where a structure would not be placed at the correct focus point in Planet Studio when the planet was rotated. [*] Fixes to raised launchpad and Hangar 5 UVs [*] Added new loading screens and updated logo. [*] Changed Droo stock image. [*] Changed ordering of items in Add Structure dialog to be alphabetical and changed names on certain parts. [*] Changed taxiway and road geometry to be symmetrical. [*] Made fuel tank pipe fitting match other pipe geometry. [/list]