We just released a small update that fixes some of the bugs that snuck in on the [url=https://store.steampowered.com/news/app/870200/view/3056226654802849882]Planet Studio update[/url].
Here are the changes:
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[*] Updated the stock Juno System to version 2.2, with a redesign of Brigo, the first Droo moon
[*] You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense).
[*] There is now a maximum number of encounters created in Map View to prevent massive numbers of orbit lines from being created in certain circumstances
[*] Target boxes in map-view will no-longer fade out as the distance from the camera passes a certain point.
[*] Disabled shadows in the designer and added a quality setting to re-enable them if they are important to you.
[*] Launch locations are now added at the camera focus point (if there is one) otherwise, it's placed at the player's camera position.
[*] Structures now cast shadows in Planet Studio.
[*] Allow rotating camera view with any mouse button when there is no camera target.
[*] Fixed a bug where a camera part would never become visible again after selected in flight.
[*] When a docking port is detached, it should no-longer impart a torque that could spin the resultant crafts.
[*] When a docking port is de-activated, any in-progress docking will be aborted.
[*] When multiple docking ports are "fighting" for connections, one port will win instead of being in an infinite tug-of-war.
[*] Fixed a bug where a structure would not be placed at the correct focus point in Planet Studio when the planet was rotated.
[*] Fixes to raised launchpad and Hangar 5 UVs
[*] Added new loading screens and updated logo.
[*] Changed Droo stock image.
[*] Changed ordering of items in Add Structure dialog to be alphabetical and changed names on certain parts.
[*] Changed taxiway and road geometry to be symmetrical.
[*] Made fuel tank pipe fitting match other pipe geometry.
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