Desert Base Update

The new update is now live on Steam and is rolling out to Google Play and iOS. It includes a new desert base, fuselage smoothing, several enhancements to Planet Studio, among other things. The new desert base has two runways, several hangars, towers, a guard shack, and more. [img]{STEAM_CLAN_IMAGE}/32864081/3830e0872492dde9bcf49fa8c573a6f6ca43a4d4.png[/img] [img]{STEAM_CLAN_IMAGE}/32864081/31e7b3b031f2136ba27f706ecd8689ed66ae9a08.png[/img] [img]{STEAM_CLAN_IMAGE}/32864081/1ae2e14bb56df8ce4cfa0ace409ec5340aa9c880.png[/img] [img]{STEAM_CLAN_IMAGE}/32864081/88e4d44da510cf1d9389b658ea4e397cba650c43.png[/img] [img]{STEAM_CLAN_IMAGE}/32864081/afd6beb14efcd498c7bd03293677579bc3970f52.png[/img] The new bases have some new toys to play with as well. Now bases can support rigid bodies. [h3]FEATURES[/h3][list][*]Added new desert base.[/*][*]Added vector support to the Vizzy fUNk expression[/*][*]Added Fuselage Smoothing[/*][/list] New fuselage smoothing in action: [img]{STEAM_CLAN_IMAGE}/32864081/63d4e93e503a900c6131127dff1abdd0566d2169.png[/img] [h3]TWEAKS[/h3][list][*]Upgraded to Unity 2020.3.3f1[/*][*]Improved triangulation for fuselage meshes to improve lighting.[/*][*]Increased character limit of text inputs to 500.[/*][*]There is now a maximum number of encounters created, to prevent massive numbers of them from being created in certain circumstances.[/*][*]Target boxes in map-view will no longer fade out as the distance from the camera passes a certain point.[/*][*]You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense).[/*][*]Added help button to Vizzy that redirects the user to a new help section on the website.[/*][/list][h3]Planet Studio[/h3][list][*]New base parts [list] [*]Air Traffic Control Tower Basic[/*] [*]Basic Stairs[/*] [*]Concrete Sphere[/*] [*]Garage Door[/*] [*]Hangar Bunker[/*] [*]Hangar Reinforced Small[/*] [*]Hangar Reinforced Large[/*] [*]Hollow Cylinder[/*] [*]New windows[/*] [*]New Barrel PS part[/*] [*]Pallet[/*] [*]Railing parts[/*] [*]Strut Tower[/*] [*]Shipping Crate[/*] [*]Wooden Crate[/*] [/list][/*][*]Tweaked some existing base parts to support custom colors[/*][*]Fixes to Outpost materials and fuel tank materials.[/*][*]Added Mass property to sub-structures. When positive, it will turn the sub-structure tree into a rigid body. Note: [list] [*]Children with mass will not be a separate rigid body, but instead will affect the center of mass of the parent.[/*] [*]Children will use the LOD of the parent rigid body sub-structure.[/*] [*]Concave colliders are not supported and they will be automatically converted by Unity to a convex collider.[/*] [/list][/*][*]Added Launch FX objects [list] [*]Launch FX - controls child launch FX objects.[/*] [*]Launch FX Light - Lights launch particles[/*] [*]Launch FX Pad - Particle FX for a flat surface[/*] [*]Launch FX Trench - Particle FX for a flame trench.[/*] [/list][/*][*]Added angularVelocity attribute to sub-structures.[/*][*]Moved base primitive objects to the Terrain Feature layer so the camera can clip through them in the flight scene.[/*][*]Only show Update Launch Locations button on sub-structures that actually have launch locations in them.[/*][*]Improved performance of Planet Objects flyout.[/*][*]Structures now cast shadows in Planet Studio.[/*][/list]