The new update is now live on Steam and is rolling out to Google Play and iOS. It includes a new desert base, fuselage smoothing, several enhancements to Planet Studio, among other things.
The new desert base has two runways, several hangars, towers, a guard shack, and more.
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[img]{STEAM_CLAN_IMAGE}/32864081/88e4d44da510cf1d9389b658ea4e397cba650c43.png[/img]
[img]{STEAM_CLAN_IMAGE}/32864081/afd6beb14efcd498c7bd03293677579bc3970f52.png[/img]
The new bases have some new toys to play with as well. Now bases can support rigid bodies.
[h3]FEATURES[/h3][list][*]Added new desert base.[/*][*]Added vector support to the Vizzy fUNk expression[/*][*]Added Fuselage Smoothing[/*][/list]
New fuselage smoothing in action:
[img]{STEAM_CLAN_IMAGE}/32864081/63d4e93e503a900c6131127dff1abdd0566d2169.png[/img]
[h3]TWEAKS[/h3][list][*]Upgraded to Unity 2020.3.3f1[/*][*]Improved triangulation for fuselage meshes to improve lighting.[/*][*]Increased character limit of text inputs to 500.[/*][*]There is now a maximum number of encounters created, to prevent massive numbers of them from being created in certain circumstances.[/*][*]Target boxes in map-view will no longer fade out as the distance from the camera passes a certain point.[/*][*]You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense).[/*][*]Added help button to Vizzy that redirects the user to a new help section on the website.[/*][/list][h3]Planet Studio[/h3][list][*]New base parts
[list]
[*]Air Traffic Control Tower Basic[/*]
[*]Basic Stairs[/*]
[*]Concrete Sphere[/*]
[*]Garage Door[/*]
[*]Hangar Bunker[/*]
[*]Hangar Reinforced Small[/*]
[*]Hangar Reinforced Large[/*]
[*]Hollow Cylinder[/*]
[*]New windows[/*]
[*]New Barrel PS part[/*]
[*]Pallet[/*]
[*]Railing parts[/*]
[*]Strut Tower[/*]
[*]Shipping Crate[/*]
[*]Wooden Crate[/*]
[/list][/*][*]Tweaked some existing base parts to support custom colors[/*][*]Fixes to Outpost materials and fuel tank materials.[/*][*]Added Mass property to sub-structures. When positive, it will turn the sub-structure tree into a rigid body. Note:
[list]
[*]Children with mass will not be a separate rigid body, but instead will affect the center of mass of the parent.[/*]
[*]Children will use the LOD of the parent rigid body sub-structure.[/*]
[*]Concave colliders are not supported and they will be automatically converted by Unity to a convex collider.[/*]
[/list][/*][*]Added Launch FX objects
[list]
[*]Launch FX - controls child launch FX objects.[/*]
[*]Launch FX Light - Lights launch particles[/*]
[*]Launch FX Pad - Particle FX for a flat surface[/*]
[*]Launch FX Trench - Particle FX for a flame trench.[/*]
[/list][/*][*]Added angularVelocity attribute to sub-structures.[/*][*]Moved base primitive objects to the Terrain Feature layer so the camera can clip through them in the flight scene.[/*][*]Only show Update Launch Locations button on sub-structures that actually have launch locations in them.[/*][*]Improved performance of Planet Objects flyout.[/*][*]Structures now cast shadows in Planet Studio.[/*][/list]