Small patch notes, and huge Thank you!

Siege Survival: Gloria Victis

A medieval city under siege and a handful of civilians are all that keep the walls from falling. Mixing survival strategy and resource management, build your camp, craft supplies, and scavenge the occupied city to supply the last troops holding back the invaders.

[h3]Greetings, survivors![/h3] Thank you for playing Siege Survival: Gloria Victis and sharing your feedback and suggestions! We are carefully reading your posts and reviews and we were able to address some of your feedback already. Thank you for your honest reviews, kind words, and cheering for us. It is heartwarming to see so many and so positive reviews and also to see so many players playing our game. We cannot stress our gratitude enough for your support. We are also very happy to see the first community scenarios and modifications, especially the one that is extending the time of the day and night, and the one that is introducing alternative versions of the main scenario, with different nations used as attackers and defenders. It's entertaining and clever! We are working hard in the background, fixing some small bugs and improving your experience, and yesterday we introduced some small fixes and improvements. We hope those will be warmly welcomed and we are already working on the next ones. Cheers! [h2]Hotfix 20.05.2021[/h2] [h3]Quality of life:[/h3] - Changed the color of "set for building" constructions highlight to cyan, to make it easier to differ the ready-to-build and currently placed buildings. - Added 5 new Steam achievements to indicate unlocking additional gameplay modes and challenges - Added a new tutorial: Time Management, to inform players better they can manage time in the game by slowing it down or speeding it up when it may be needed. - Updated the tutorial graphics to show updated characters' portraits. - Updated the title, description, and thumbnail of the Siege Survival Steam Workshop page. - Rebalanced the Fodder crafting scheme, to allow creating it easier and from fewer resources [h3]Fixes:[/h3] - Fixed the issue causing upgraded Butcher's table had a model of the armory. - Fixed the issue causing loading day 1 led to animals being starving - Fixed the issue causing game summary could show wrong statistics