Small patch!

Cyberpulse

Slam your way through waves of viruses and hurl your friends through cyberspace in this flashy arcade thrower that combines classic twin-stick action with inventive physics for an electrifying adventure.

This patch is dedicated to the first player who has hit 100% completion! [h3]Sectors[/h3] [list] [*][b]Shockwave[/b]: Better ending waves. [*][b]Fallout[/b]: Better ending waves and pacing. [*][b]Pipeline[/b]: Slight enemy set tweak. [*][b]Binary[/b]: Slight enemy set tweak. [*][b]Penultimate[/b]: Easier score targets for second and third goals. [/list] [h3]Bugfixes[/h3] [list] [*]Clones can no longer be thrown (or killed with invincible) before they finish spawning. [*]Fixed issue where Spiral Cache could temporarily disappear from certain camera angles. [/list] [h3]QoL[/h3] [list] [*]Better ordering in the statistics page. [*]Improved formula for calculating completion percentage. [*]Renaming of the [b]Precision[/b] sector set. [/list]