Cyberpulse Update 1.15

Cyberpulse

Slam your way through waves of viruses and hurl your friends through cyberspace in this flashy arcade thrower that combines classic twin-stick action with inventive physics for an electrifying adventure.

Nearing Cyberpulse's two month anniversary, I have implemented a number of improvements and bugfixes from player feedback and critical reviews. I've also made a few tweaks to the visual balance to help gameplay read better when the action gets hectic! [h2]Bugfixes[/h2] [list] [*]Fixed a freeze if you triggered two tooltips at once. [*]Game settings now appropriately save between sessions. [*]Fixed certain option selectors populating duplicate choices. [*]Mouse sensitivity options now work on all machines. [*]Fixed uneven arrow spacing in the pause menu. [*]Fixed an errant white pixel in the splash image. [/list] [h2]QoL[/h2] [list] [*]Slow time effect now has improved audio modulation! [*]Keyboard is now re-assigned to player 1 if you unplug all controllers. [*]Behind player circle option in versus now places circle twice as far back. [*]5% less camera padding to reduce zoom frequency in co-op. [/list] [h2]Visual Balancing[/h2] [list] [*]Sector background circuit brightness reduced 10%. [*]Firewall circuit brightness reduced 15%. [*]Player circle flash and size gain on hit both reduced 5%. [*]Player circle reticle brightness reduced 3%. [*]Stationary photon brightness reduced 5%. [*]Moving photon brightness reduced 5%. [*]Byte trail brightness reduced 5%. [/list] Thank you to everyone who has played Cyberpulse. Please leave a review if you have enjoyed the game!