Slam your way through waves of viruses and hurl your friends through cyberspace in this flashy arcade thrower that combines classic twin-stick action with inventive physics for an electrifying adventure.
Nearing Cyberpulse's two month anniversary, I have implemented a number of improvements and bugfixes from player feedback and critical reviews. I've also made a few tweaks to the visual balance to help gameplay read better when the action gets hectic!
[h2]Bugfixes[/h2]
[list]
[*]Fixed a freeze if you triggered two tooltips at once.
[*]Game settings now appropriately save between sessions.
[*]Fixed certain option selectors populating duplicate choices.
[*]Mouse sensitivity options now work on all machines.
[*]Fixed uneven arrow spacing in the pause menu.
[*]Fixed an errant white pixel in the splash image.
[/list]
[h2]QoL[/h2]
[list]
[*]Slow time effect now has improved audio modulation!
[*]Keyboard is now re-assigned to player 1 if you unplug all controllers.
[*]Behind player circle option in versus now places circle twice as far back.
[*]5% less camera padding to reduce zoom frequency in co-op.
[/list]
[h2]Visual Balancing[/h2]
[list]
[*]Sector background circuit brightness reduced 10%.
[*]Firewall circuit brightness reduced 15%.
[*]Player circle flash and size gain on hit both reduced 5%.
[*]Player circle reticle brightness reduced 3%.
[*]Stationary photon brightness reduced 5%.
[*]Moving photon brightness reduced 5%.
[*]Byte trail brightness reduced 5%.
[/list]
Thank you to everyone who has played Cyberpulse. Please leave a review if you have enjoyed the game!