[b]More important changes and fixes:[/b]
Reworked recorder to fix bugs in it
Made loading screen unified with level loading
Removed character falling to the floor when finding the next level
Recreated the map in level 3 to make it easier to read and to make level 3 easier
Added light to checkpoint button to make it easier to see
Fixed visual bug with clients and rising lava at the end of level 7
Fixed a bug in level 3 where you clip through the elevator floor after it comes back up
Changed notes so that multiple players can view them at the same time
Added indicating "battery" to level 2 timerbutton
[b]Other less important:[/b]
Changed level 4 atmosphere
Optimized some entity memory usage
Optimized player character memory usage
Lowered alarm volume
Fixed some bug with the pipe puzzle on level 6
Changed appearance of options and controls because of data loss
Changed appearance of spectator screen
Made first level change more reliable
[img]{STEAM_CLAN_IMAGE}/44575883/48cc6ce51b2b77673ab2b4f7d9241aa5e0892552.png[/img]