Small bugfix #6

[b]More important changes and fixes:[/b] Reworked recorder to fix bugs in it Made loading screen unified with level loading Removed character falling to the floor when finding the next level Recreated the map in level 3 to make it easier to read and to make level 3 easier Added light to checkpoint button to make it easier to see Fixed visual bug with clients and rising lava at the end of level 7 Fixed a bug in level 3 where you clip through the elevator floor after it comes back up Changed notes so that multiple players can view them at the same time Added indicating "battery" to level 2 timerbutton [b]Other less important:[/b] Changed level 4 atmosphere Optimized some entity memory usage Optimized player character memory usage Lowered alarm volume Fixed some bug with the pipe puzzle on level 6 Changed appearance of options and controls because of data loss Changed appearance of spectator screen Made first level change more reliable [img]{STEAM_CLAN_IMAGE}/44575883/48cc6ce51b2b77673ab2b4f7d9241aa5e0892552.png[/img]