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[b][h1]YO SNAILS![/h1][/b]
Are you ready for a shell-shocking update? ๐ Check out our [b]New Official Mini-Campaign & Level Editor Updates![/b]
[h2][b]โพ๏ธ Welcome to [i]"Slices of Infinity"[/i] โพ๏ธ [/b][/h2]
[previewyoutube=g0L17aL3XdI;full][/previewyoutube]
Prepare to embark on a mind-bending journey through our brand-new campaign, [i]"Slices of Infinity"[/i] , created by the one and only ACalebM! But how do you access this molluscan masterpiece? Don't worry, we've got you covered:
[previewyoutube=-pDCORY01y0;full][/previewyoutube]
[h2][b]๐ ๏ธ Level Editor 2.0 โ๏ธ [/b][/h2]
Our beloved Level Editor is getting a overhaul! You've waited for it, you've wanted it: here it is!
Here's a list of what changed:
[list]
[*] You can now choose level difficulty, level type, level icon, starting unlock state, and default level exit
[*] New level trigger! Place this near the edge of a screen or around any place where the player can win in order to change where the player goes!
[*] New player spawnpoint object! Select a level to change the spawn point of the player depending from which level they came from!
[*] Updated completion percentage code to match base game which may result in some silly but intended behavior
[*] Added squid emotion setting, replaces AI visibility
[*] Added edpathprefix launch parameter.
[*] Lasers now output power
[*] Smiley counter's max value is now determined by the actual amount of collectable smilies in the level
[*] You can now turn off smiley counter fanfare
[*] Fixed smiley counter invert power not working properly
[*] Added new drone icon
[*] Added the ability to disable ball nanobots
[*] Level editor overrides can now be done per theme, by adding -(THEME NAME) to the end of the file name. the exception to this is underwater, which instead of using -underwater uses -inv for compatability with older color schemes. Level editor color schemes all use level_editor_play_mode.txt's overrides before looking for the style specific ones
[*] Fixed a race condition with the snowman mafia and destructable walls
[*] Bubble TD enemies can be destroyed by basket balls
[*] Triggers are now wireable! Check the Activation Conditions property
[*] Reduced maximum concurrant door sounds to 3(from 5)
[*] Added a door shut sound cap (3)
[*] Replaced the music trigger with the scene trigger
[*] The scene trigger can currently change music and Squid's expression.
[*] Added missing squid angry expression
[*] Added global flags!
[*] Triggers power let through behavior has been updated. Now, only the most recently activated trigger of it's type lets power through(assuming it doesn't require power to activate)
[*] Added silent doors
[*] Added silent buttons
[*] Added filters for move tool and wire tool
[*] Implemented squid invisible/visible for the scene trigger
[*] Replaced Hello AI with the instrumental in the editor
[*] Stopped cash cows from being in sync
[*] Fixed a bug with triggers not fully resetting under specific circumstances
[*] Added Firewall
[*] Added auto-aim gun
[*] Added disco spotlight
[*] Added sign object
[*] Ball nanobots and FX scale with ball
[*] Added vertical flip to Clonelly
[*] Fixed a bug where how far underwater bullets went were still affected by difficulty in community levels
[*] Added "wire optional" icon to indicate objects where wiring is optional vs objects where wiring is required for function
[*] Added fire level icon
[*] Changed bubble respawn animation
[*] Moved player tool properties to the bottom
[*] Smilies now appear as presents/winter event variant in the winter style
[*] Level exits automatically generate glow just like in the base game!
[*] Added new "Damageable Enemies" and "Fire" collision options to player trigger
[*] Conveyor belt can be flipped with the scene trigger
[*] You can now change bubble respawn time
[*] Fixed a bug where the chip causes the camera to zoom out
[*] Chip now emits power when collected
[*] Added 2 more sign texts, "Important!" and "Exit"
[*] Fixed baby squid having the "wire optional" icon
[*] Bubble enemies now have their own icons on the TD screen
[*] Invalid files loading now crashes the game with an error message showing the file that caused the problem instead of just showing a message and allowing the game to contine
[*] Fixed a bug where the music would continue to speed up/slow down while paused
[*] Added infinite health to targets(set it to zero)
[*] Added scale on two different axis and color changing to decals.
[*] Moved and gates onto the same layer as anchors
[*] Added a new "clean" wall variant for both normal and brain walls
[*] Changed brain wall color in editor
[*] Allowed zoom up to 300
[*] Added help for difficulty block
[*] Speedrun timer dims in editor
[*] Fix crash from game opening too many color schemes
[/list]
We can't wait to see what exciting levels you'll come up with with these new tools at your disposal.
[h3]Thank you for all your continuous support and love. ๐ค [/h3]
[h2]Snail You Later!![/h2]