Slices of Infinity: New Official Mini-Campaign & Level Editor Updates are out!

[img]{STEAM_CLAN_IMAGE}/35367160/b56106f3ec5df3d0d680bd702d35e3ee59f35b9f.png[/img] [hr][/hr] [b][h1]YO SNAILS![/h1][/b] Are you ready for a shell-shocking update? ๐Ÿ‘€ Check out our [b]New Official Mini-Campaign & Level Editor Updates![/b] [h2][b]โ™พ๏ธ Welcome to [i]"Slices of Infinity"[/i] โ™พ๏ธ [/b][/h2] [previewyoutube=g0L17aL3XdI;full][/previewyoutube] Prepare to embark on a mind-bending journey through our brand-new campaign, [i]"Slices of Infinity"[/i] , created by the one and only ACalebM! But how do you access this molluscan masterpiece? Don't worry, we've got you covered: [previewyoutube=-pDCORY01y0;full][/previewyoutube] [h2][b]๐Ÿ› ๏ธ Level Editor 2.0 โš’๏ธ [/b][/h2] Our beloved Level Editor is getting a overhaul! You've waited for it, you've wanted it: here it is! Here's a list of what changed: [list] [*] You can now choose level difficulty, level type, level icon, starting unlock state, and default level exit [*] New level trigger! Place this near the edge of a screen or around any place where the player can win in order to change where the player goes! [*] New player spawnpoint object! Select a level to change the spawn point of the player depending from which level they came from! [*] Updated completion percentage code to match base game which may result in some silly but intended behavior [*] Added squid emotion setting, replaces AI visibility [*] Added edpathprefix launch parameter. [*] Lasers now output power [*] Smiley counter's max value is now determined by the actual amount of collectable smilies in the level [*] You can now turn off smiley counter fanfare [*] Fixed smiley counter invert power not working properly [*] Added new drone icon [*] Added the ability to disable ball nanobots [*] Level editor overrides can now be done per theme, by adding -(THEME NAME) to the end of the file name. the exception to this is underwater, which instead of using -underwater uses -inv for compatability with older color schemes. Level editor color schemes all use level_editor_play_mode.txt's overrides before looking for the style specific ones [*] Fixed a race condition with the snowman mafia and destructable walls [*] Bubble TD enemies can be destroyed by basket balls [*] Triggers are now wireable! Check the Activation Conditions property [*] Reduced maximum concurrant door sounds to 3(from 5) [*] Added a door shut sound cap (3) [*] Replaced the music trigger with the scene trigger [*] The scene trigger can currently change music and Squid's expression. [*] Added missing squid angry expression [*] Added global flags! [*] Triggers power let through behavior has been updated. Now, only the most recently activated trigger of it's type lets power through(assuming it doesn't require power to activate) [*] Added silent doors [*] Added silent buttons [*] Added filters for move tool and wire tool [*] Implemented squid invisible/visible for the scene trigger [*] Replaced Hello AI with the instrumental in the editor [*] Stopped cash cows from being in sync [*] Fixed a bug with triggers not fully resetting under specific circumstances [*] Added Firewall [*] Added auto-aim gun [*] Added disco spotlight [*] Added sign object [*] Ball nanobots and FX scale with ball [*] Added vertical flip to Clonelly [*] Fixed a bug where how far underwater bullets went were still affected by difficulty in community levels [*] Added "wire optional" icon to indicate objects where wiring is optional vs objects where wiring is required for function [*] Added fire level icon [*] Changed bubble respawn animation [*] Moved player tool properties to the bottom [*] Smilies now appear as presents/winter event variant in the winter style [*] Level exits automatically generate glow just like in the base game! [*] Added new "Damageable Enemies" and "Fire" collision options to player trigger [*] Conveyor belt can be flipped with the scene trigger [*] You can now change bubble respawn time [*] Fixed a bug where the chip causes the camera to zoom out [*] Chip now emits power when collected [*] Added 2 more sign texts, "Important!" and "Exit" [*] Fixed baby squid having the "wire optional" icon [*] Bubble enemies now have their own icons on the TD screen [*] Invalid files loading now crashes the game with an error message showing the file that caused the problem instead of just showing a message and allowing the game to contine [*] Fixed a bug where the music would continue to speed up/slow down while paused [*] Added infinite health to targets(set it to zero) [*] Added scale on two different axis and color changing to decals. [*] Moved and gates onto the same layer as anchors [*] Added a new "clean" wall variant for both normal and brain walls [*] Changed brain wall color in editor [*] Allowed zoom up to 300 [*] Added help for difficulty block [*] Speedrun timer dims in editor [*] Fix crash from game opening too many color schemes [/list] We can't wait to see what exciting levels you'll come up with with these new tools at your disposal. [h3]Thank you for all your continuous support and love. ๐Ÿค— [/h3] [h2]Snail You Later!![/h2]