Skyland 1976 - Patch 1.8

Skyland 1976

You are Simon Hopper who tries to find his missing sister Alice. Near the scene of the events stands Skyland, a secret government facility. You are convinced that Skyland members are responsible for her abduction. Break into the military base and discover the truth...

[b]New game options, enhanced inventory, improved combat system, balanced enemies stats and more.[/b] [h2]Gameplay[/h2] - Improved firearm combat system for player and enemies. - Improved melee weapons system for enemies. - Psycho's running speed has been decreased from 490 to 400. - Chemist's running speed has been decreased from 500 to 400. - Soldier's running speed has been decreased from 500 to 420. - Shotgun fire rate has been increased from 0.9s to 1.1s but damage has been increased significantly. - Headshot damage has been set to 25%. - Increased damage for shotgun, assault rifle and handgun. - Improved flashlight detection system. - Explosive barrels are more dangerous for player and enemies. - Crouching system has been improved. - Improved enemies waves system in chapter 15. - Fixed weapons attachment issue for player character. - Improved enemies firearm AI. - Improved AI behavior tree performance. - Improved collisions system for complex doors and enemies. - Improved collisions for physics objects such as items. [h2]Animations[/h2] - Fixed animation for revolver. - Fixed Barnett's shotgun animation. - Updated shotgun location in player camera. - Improved animations for firearm enemies: Barnett and gas mask soldiers. [h2]SFX[/h2] - New footstep sounds for ground, concrete, vent and grass. - Improved fear sounds for main character. - Improved alert sound for player detection. - Fixed enemies end detection sounds. - Fixed atmosphere music in chapter 5. - Fixed pick-up sounds for weapons. - New pump sounds for shotgun. [h2]VFX[/h2] - Improved explosion VFX. - New blood VFX on main character and enemies. - Fixed impacts VFX on walls and floors. [h2]UI[/h2] - Enhanced inventory with new icons and style. - Smooth UI effects for fear and damage. - New slider style for UI. - Improved Skyland operating system UI. - New quote when player is trying to open inventory before getting backpack. - New quote when player is trying to use flashlight before getting flashlight. - New quote in chapter 2, when player is trying to use the vehicule before getting all stuff. - New quote when player is trying to reload with no ammo left. - New help messages for scenes with the invincible enemy. - New help messages explaining how to deal with enemies and vent ducts. - New game option disabling/enabling flashlight detection. - New mouse configuration menu. - Reverse axis mouse option has been added to mouse configuration menu. - Improved key bindings menu. - Player can disable player stats in game options such as: sanity, health, battery and strength to play in God mode. - Key bindings is configured to QWERTY by default and saved to Input.ini. The file ControlSettings.sav is deprecated. - Shadows quality is set to High instead of Epic by default. [h2]Localization[/h2] - Fixed some mistakes in the English and French localization. [h2]Level design[/h2] - Collision has been fixed for the key in chapter 8. - New door style for the kitchen in chapter 8. - Interaction with gate in chapter 10 has been removed. - New rope appearance in chapter 11. - Flashlight intensity has been scaled for each chapter atmosphere. - Reduced textures size for some assets in chapter 1 & 2. - Fixed overlapping pipes in chapter 10. - Increased levers animation speed in both chapter 12 & 13. - Improved Barnett punch scene. - Fixed foliage in chapter 5 & 10. - More foliage and characters in chapter 16. - Removed custom depth pass on letter in chapter 16. - Purple color for UV lamps in chapter 12. - Fixed crates layout at the end of chapters 13 & 14. - Fixed screws collision in chapter 14. - Fixed collision for valve outlet in chapter 12. - Collision for slab has been fixed in chapter 13. - Collision for trapdoor has been fixed in chapter 11. - Pyscho automatically stops pursuing player when player reaches the end of a level. - Doors opening has been speed-up in somes chapters. - Custom depth pass has been set on backpack in chapter 2. - Improved hidden spots in chapter 13. - Improved landscape in chapter 1 & 11. - One fence door has been removed in chapter 13. - Fixed save conflict with two complex doors in chapter 12. - Fixed save conflict with two player volumes in chapter 13. - Fixed save conflict with two lights in chapter 4. - Fixed save conflict with two items in chapter 16. - Lighter is removed from inventory after the chemical puzzle is solved in chapter 10. - Stamina is set to 100% and stamina update is disabled in chapter 15. - Last step of the chemical puzzle in chapter 10 has been fixed when loading a game from slot. [b]If you like the game, don't hesitate to leave me a review, it could help me a lot.[/b]