You are Simon Hopper who tries to find his missing sister Alice. Near the scene of the events stands Skyland, a secret government facility. You are convinced that Skyland members are responsible for her abduction. Break into the military base and discover the truth...
[b]New game options, enhanced inventory, improved combat system, balanced enemies stats and more.[/b]
[h2]Gameplay[/h2]
- Improved firearm combat system for player and enemies.
- Improved melee weapons system for enemies.
- Psycho's running speed has been decreased from 490 to 400.
- Chemist's running speed has been decreased from 500 to 400.
- Soldier's running speed has been decreased from 500 to 420.
- Shotgun fire rate has been increased from 0.9s to 1.1s but damage has been increased significantly.
- Headshot damage has been set to 25%.
- Increased damage for shotgun, assault rifle and handgun.
- Improved flashlight detection system.
- Explosive barrels are more dangerous for player and enemies.
- Crouching system has been improved.
- Improved enemies waves system in chapter 15.
- Fixed weapons attachment issue for player character.
- Improved enemies firearm AI.
- Improved AI behavior tree performance.
- Improved collisions system for complex doors and enemies.
- Improved collisions for physics objects such as items.
[h2]Animations[/h2]
- Fixed animation for revolver.
- Fixed Barnett's shotgun animation.
- Updated shotgun location in player camera.
- Improved animations for firearm enemies: Barnett and gas mask soldiers.
[h2]SFX[/h2]
- New footstep sounds for ground, concrete, vent and grass.
- Improved fear sounds for main character.
- Improved alert sound for player detection.
- Fixed enemies end detection sounds.
- Fixed atmosphere music in chapter 5.
- Fixed pick-up sounds for weapons.
- New pump sounds for shotgun.
[h2]VFX[/h2]
- Improved explosion VFX.
- New blood VFX on main character and enemies.
- Fixed impacts VFX on walls and floors.
[h2]UI[/h2]
- Enhanced inventory with new icons and style.
- Smooth UI effects for fear and damage.
- New slider style for UI.
- Improved Skyland operating system UI.
- New quote when player is trying to open inventory before getting backpack.
- New quote when player is trying to use flashlight before getting flashlight.
- New quote in chapter 2, when player is trying to use the vehicule before getting all stuff.
- New quote when player is trying to reload with no ammo left.
- New help messages for scenes with the invincible enemy.
- New help messages explaining how to deal with enemies and vent ducts.
- New game option disabling/enabling flashlight detection.
- New mouse configuration menu.
- Reverse axis mouse option has been added to mouse configuration menu.
- Improved key bindings menu.
- Player can disable player stats in game options such as: sanity, health, battery and strength to play in God mode.
- Key bindings is configured to QWERTY by default and saved to Input.ini. The file ControlSettings.sav is deprecated.
- Shadows quality is set to High instead of Epic by default.
[h2]Localization[/h2]
- Fixed some mistakes in the English and French localization.
[h2]Level design[/h2]
- Collision has been fixed for the key in chapter 8.
- New door style for the kitchen in chapter 8.
- Interaction with gate in chapter 10 has been removed.
- New rope appearance in chapter 11.
- Flashlight intensity has been scaled for each chapter atmosphere.
- Reduced textures size for some assets in chapter 1 & 2.
- Fixed overlapping pipes in chapter 10.
- Increased levers animation speed in both chapter 12 & 13.
- Improved Barnett punch scene.
- Fixed foliage in chapter 5 & 10.
- More foliage and characters in chapter 16.
- Removed custom depth pass on letter in chapter 16.
- Purple color for UV lamps in chapter 12.
- Fixed crates layout at the end of chapters 13 & 14.
- Fixed screws collision in chapter 14.
- Fixed collision for valve outlet in chapter 12.
- Collision for slab has been fixed in chapter 13.
- Collision for trapdoor has been fixed in chapter 11.
- Pyscho automatically stops pursuing player when player reaches the end of a level.
- Doors opening has been speed-up in somes chapters.
- Custom depth pass has been set on backpack in chapter 2.
- Improved hidden spots in chapter 13.
- Improved landscape in chapter 1 & 11.
- One fence door has been removed in chapter 13.
- Fixed save conflict with two complex doors in chapter 12.
- Fixed save conflict with two player volumes in chapter 13.
- Fixed save conflict with two lights in chapter 4.
- Fixed save conflict with two items in chapter 16.
- Lighter is removed from inventory after the chemical puzzle is solved in chapter 10.
- Stamina is set to 100% and stamina update is disabled in chapter 15.
- Last step of the chemical puzzle in chapter 10 has been fixed when loading a game from slot.
[b]If you like the game, don't hesitate to leave me a review, it could help me a lot.[/b]