We updated the Demo for Simulakros with a bunch of fixes and improvements:
[list]
[*] Fixed some holes in some maps
[*] Fixed a problem where switching Lumen Global Illumination to off during a run would cause the enviroment to appear too dark
[*] Fixed Homing Shots skill not targeting enemies after spawning when targeting was active before the spawn
[*] Improved environment and lighting in big terminal rooms
[*] Fixed some rooms spawning too many enemies
[*] Fixed door sometimes not opening after completing a terminal room, preventing progress
[*] Improved enemy movement in the environments
[*] Added randomization rule that prevents spawning the same terminal room two times in a row across different runs
[/list]