[img]{STEAM_CLAN_IMAGE}/44534478/7addc2f258da9a51963cdbb15a36d530a9a3d5d8.jpg[/img]
Hello,
In [b]Patch 1.1[/b] weโve made several key improvements to enhance the game: we are introducing a new[b] in-run save system[/b], which offers more flexibility allowing you to suspend runs and continue them later, significant game [b]balance adjustments[/b] to make the game more fun and we've also addressed a variety of bugs and issues.
Thank you for your feedback and bug reports on [url=https://discord.gg/mZhb4Gu4] Discord [/url] and Steam community!
[h2]๐ซ Patch notes ๐ [/h2]
[b]New Features[/b]
[b]In-run Save System:[/b] progress is saved after terminal rooms and upon reaching a new Biome, allowing players to quit the game and continue their run later. Run savedata is cloud-synced so runs can be continued on a different device too.
[b]Fixes[/b]
[list]
[*] Fixed loading screen not showing when going back to main menu
[*] Fixed turrets sometimes not attacking in the second biome
[*] Fixed some lasers not dealing damage
[*] Fixed an issue where Barrage would lose too much fire rate after a fire rate buff expires
[*] Fixed Barrage pistol charge sound persisting when returning to main menu
[*] Fixed looping turret sound that kept playing after dying
[*] Fixed some issues with the navigation line in the third biome
[*] Fixed run timer not paused correctly between some level connections
[*] Fixed material glitch on the walls in the third biome
[*] Fixed combat music staying active after the second boss
[*] Fixed some incorrect voiceline triggered on run start after the final boss has beed defeated at least once
[*] Fixed a misplaced cyberspace terminal inside a wall
[*] Fixed slow motion effect sound staying when dying during Timeshift
[/list]
[b]Improvements[/b]
[list]
[*] Runs are now considered as completed for stats upon killing the final boss, even after unlocking access to the true ending section
[*] Invincibility frames on the dodgeroll are now shown with an effect on the character
[/list]
[b]Balancing[/b]
[list]
[*] [b]Bosses have been rebalanced[/b] to focus more on the fight with the boss itself, bosses are now more dangerous, their attacks are more frequent and complex to avoid while additional enemies spawning have been significantly reduced, only some weak enemies keep spawning as a way to get some health drops and trigger kill-related powerups.
[*] The option to Increase health on level up has been removed, instead every level up grants +100 max health, ensuring a smoother power increase.
[*] Player characters now have a base crit chance of 5% up from 0%
[*] Enemy health has been reduced for most enemies
[*] Health drops have been rebalanced, they drop more frequently and recharge a bit more health, taking damage is a bit less punishing and it's easier to recover when playing well
[*] Some powerul enemies in later stages deal a bit more damage to adjust for the increased health amounts and more accessible healing from health drops
[*] Difficulty curve has been adjusted to be more forgiving for the first half of the game and gradually get harder
[*] Hard mode has been tweaked to be slightly more challenging
[*] Drone projectiles have been tweaked to be easier to avoid
[*] Turret damage has been reduced
[/list]
Stay connected for more Simulanews and thanks for the support!
[h2]๐ค Play NOW ๐ซ [/h2]
https://store.steampowered.com/app/2067160/Simulakros/
[h3][i]โญ If you like the game, feel free to share your review with us! โญ [/i][/h3]