Enter the biggest handcrafted open world of all time, fifty times larger than Elder Scrolls II: Daggerfall! Explore three million square miles of uncharted terrain from Roman Damascus to Three Kingdoms China in an exploration RPG that transports you onto the Ancient Silk Road of 200AD.
[img]{STEAM_CLAN_IMAGE}/35578468/e4c5938388fa0aa17e464871350ed7b96dab90d3.png[/img]We are thrilled to report that [i]Silk[/i] has picked up two nominations in this year's TIGA Games Industry Awards, one for Best Role Playing Game and one for Heritage in Games.
[i]Silk[/i] is our homage to classic square-based exploration videogames of the 1980s, and a personal tribute to the late Mike Singleton, whose game [i]The Lords of Midnight[/i] was a classic of the 8-bit era that doesn't receive the praise or recognition it deserves. In paying tribute to Mike's work, and creating an entirely new style of play riffing off his 'landscaping' visual rendering system (which is reproduced - in a slightly modified form - in [i]Silk[/i]), our game is expressly intended to be a contribution to the great heritage left to us by the British Bedroom Coders, and to be nominated for a award that recognises what we were trying to do here is a genuine honour.
We're not expecting to win given the tough competition in each category, but as fellow nominee Jon Ingold of Inkle said to us on the day the news broke: "nominations ARE a win". We couldn't agree more.