Craft explosive combos of units and powers to use in head-to-head auto battler combat against players worldwide. Outplay your opponent with strategic maneuvers and watch the battle unfold on a tabletop arena.
[h2]Noteworthy[/h2]
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[*] Two cost powers have all been scaled down to one cost. This is in an effort to reduce niche power functionality being locked behind higher mana costs.
[*] Starting mana reduced from 10 back down to 8.
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[h2]Balance[/h2]
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[*] Silence no longer cancels an ability that is currently being cast.
[*] Ascended: Healing dealt is now distributed and not duplicated among allies. Damage and healing increased from 165 up to 220.
[*] Berserker: Basic attack damage increased from 37 up to 42.
[*] Treant: Basic attack damage reduced from 59 down to 56.
[*] Hedge Witch: Ability weakness reduced from 50% down to 40%.
[*] Trapper: Trap stun duration reduced from 2 seconds down to 1.5 seconds. Casting speed reduced (attack speed reduced from 0.8 down to 0.67 and attack damage increased from 25 up to 30).
[*] Courage: Crit damage increased from 80% up to 90%.
[*] Poison Arrows: Damage reduced from 24 down to 20.
[*] Ignite: Anti-heal duration now scales from [7/6/5] seconds.
[*] Battle Shout: Attack speed reduced to 12% but added 120 health gain.
[*] Mage Cloak: Shield increased from 240 up to 300.
[*] Vitality: Health increased from 200 up to 220.
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[h2]Bug Fixes[/h2]
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[*] Fixed a bug where Wild Axe and similar powers would not work correctly on the Grenadier.
[*] Fixed a bug with Rally where it would appear to give double the amount of shield.
[*] When the Werebear is enraged, the effect should now correctly follow it.
[*] Fixed a bug where a training dummy is moveable and when moved causes a crash.
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