Silent Sector v1.0

[img]{STEAM_CLAN_IMAGE}/37095835/2a04f1caef08da33bbbfc89819a1daed62e9a294.jpg[/img] [h1]Captains! We did it! P-)[/h1] [b]Major changes:[/b] - Added 3 events where players can obtain new ship plans. - Added 10 events with 10 new weapon plans. - Destroyed ships can now drop weapons. - Ships can have special abilities. - Very significant adjustment of the strength and price of the weapons. - If a part of your ship is destroyed, all items attached to it will be thrown into space. - Raised prices of a big ships. - There are more conflict relationships between factions from the start, mostly with the Union :) - The selling price of weapons is 50% of the buy price in the weaponry and 25% in the commodity store. [b]Minor changes:[/b] - Top layer of 'clouds' is moving slower. - Added 1 gun slot to Neutral Traders Dwarf ship. - Increased chance of getting minerals from asteroids. - Medals are shown from the newest received. - Ships icons are shown above the other interface in the sector. - The ingame menu is opened if the game window loses focus. - Improved quest rewards. - Gothmog top turret is no longer destroyable. - You cannot change the owner of the sector during its liberation to the Rebels, if they are not discovered. - Changed icons on the minimap (they are similar to Map icons now). - Some gamepad support improvement. [b]Bugfixes:[/b] - Players will no longer be able to take quests in random sectors. - Fixed crash if you jump from the Options menu after a very long time. - Fixed bugs with Ship builder. - Sound for 'lack of mines' message. - Fixed 'Testing a new weapon' quest, now you don't need to switch the Friendlyfire mode. - Fixed 'Plant bombs on X mega ships' quest - less enemy ships and better visible borders. - Fixed 'Contraband delivery' quest. - Fixed 'Destroy all pirates' quest. - 'Unlocking' big ships are shown well now (before it they were shown damaged). - Fixed Mine and Super-rocket issue in shops. - And many, many more other small fixes! :)