Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Sifu is now available on Steam and it brought along a massive content update. Here's everything you need to know about it.
New Features Recap:
[b]Arenas:[/b] Nine brand new closed maps with five challenges each, for a whopping forty-five challenges across the board! We've also added a few new trophies related to the Arenas.
[b]Cheats/Modifiers:[/b] New Cheats & Modifiers have been added. Alongside a slew of new ways to play the game, you can finally customize your moveset with new moves!
[b]Outfits: [/b]Added 3 new outfits (including 1 Deluxe-exclusive) with unlock conditions tied to the newly added Arenas mode.
[b]Cantonese Voiceover:[/b] We have added Cantonese voice-over to the game.
[i]In Detail:[/i]
[b]Arenas[/b]
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[*] 9 new maps.
[*] 45 challenges/5 challenges per Arena.
[*] 5 game modes: Capture, Performance, Survival, Time Attack, and Manhunt.
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[b]Cheats, Modifiers and Goals[/b]
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[*] 9 new Modifiers.
[*] 28 Cheats added (including 16 moveset-related cheats, each replacing specific attacks with alternate moves).
[*] Changed the "Double Damage" Modifier to "Damage Multiplier": you can now set the damage taken from enemy attacks with a multiplier ranging from 0.5x to 4x.
[*] Reworked the "Chanbara" Goal: you now need the newly-added (and more thematically accurate) Golden Kodachi (previously required the Golden Machete).
[*] Reworked the "Fast Recovery" Goal: has been changed to accommodate for the latest scoring system changes (time limit increased from 2 seconds to 10 seconds).
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[b]Trophies[/b]
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[*] Tweaked the score-related Trophies requirements in accordance with the scoring system changes introduced after the game's launch.
[*] 8 new Arenas-related Trophies have been added (4 of which have hidden requirements).
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[b]Tutorial[/b]
New tutorials have been added, which are accessible from the main menu, or by interacting with the training dummy in the Wuguan.
[b]Design Fixes[/b]
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[*] Master Difficulty: Fajar's elbow combo now has a hitbox on every attack.
[*] Fajar should no longer get stuck in a specific attack loop when the player flees.
[*] The Disciple enemies can now use a wall jump attack from their left side.
[*] The remapping option "Press Type: Toggle" is now properly taken into account in the training room.
[*] Sparing bosses now rewards experience points.
[*] The player character should no longer drop from ledges when avoiding near one.
[*] Enemies should no longer drop from ledges when avoiding or blocking near one.
[*] The Cheat "Health Management: Structure Only" should no longer alter bosses' behaviour.
[*] The scoring now freezes when finishing the last enemy of a wave/area, and resumes only when engaging new enemies.
[*] Enemies should now be more reactive to the player character using traversal actions (such as hopping over an obstacle).
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[b]Art[/b]
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[*] Added more enemy variety (appearance only).
[*] 9 new maps (Arenas), with dynamic transitions for 5 of them.
[*] 3D Arenas menu.
[*] New Golden Weapons.
[*] Various minor art fixes.
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[b]UI/UX - Arenas[/b]
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[*] Added a "Traversal/Jump" hint.
[*] The Arenas can be accessed from the game's Main menu.
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[b]UI/UX - Replay Editor[/b]
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[*] Can now delete keys directly from the Timeline.
[*] Undo/Redo available on more screens.
[*] [Steam/EGS] Replay size limitation removed.
[*] Replays now display their "Last Modified" date in the Replay Manager.
[*] Some options now have more detailed tooltips.
[*] Improved Key Templates for Time Dilation and Fade keys.
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[b]Localisation[/b]
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[*] Various fixes regarding the translation of Attacks/Skills names in Brazilian Portuguese.
[*] Added the missing mention in most languages regarding a Shrine bonus affecting Focus gain on both avoids and parries.
[*] Replaced all instances of the word "Temple" by "Sanctuaire" in French.
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[b]Sound Design[/b]
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[*] An attack of which special properties are absorbed or nullified by an enemy will now use a regular "impact" SFX.
[*] Added an SFX when enemies are knocked out when Gameplay Sound Effects are turned off.
[*] Improved the audio sync from takedowns during Time Dilation effects from the Replay Editor.
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