Hello everyone!
Update 0.0.9 is now available, which introduces a lot of the improvements and changes we mentioned in the past couple months! Most of you will see some major performance improvements, especially if the reason for poor performance was the game only using a single core of your many-core AMD processor.
Our focus now shifts to the first major update of shapez 2: Update 0.1.0, set for early 2025. While 0.0.9 already includes a fair amount of the feedback you gave us, we have big plans for 0.1.0. This will be an update you'll want to come back for!
If Update 0.0.9 doesn't download automatically, be sure to restart Steam. It should show '0.0.9-rc6' in the lower right of the main menu.
[h2]Changelog[/h2]
[h3]Highlights[/h3]
[list][*][b]Multithreading[/b] support: Support for multi-threaded simulation (enabled by default) for up to 40x improved simulation performance depending on hardware. For more information on this topic, check out our previous devlog:[/list]https://store.steampowered.com/news/app/2162800/view/4469355336712585838
[list][*][b]New Space Belt visuals[/b]: Reworked Space Belt visuals to more clearly show the layers of Space Belts and what shapes are transported on which layer. Space Pipes get the same visuals but with a cyan hue as a placeholder; their proper visuals are still being worked on.[/list]
[img]{STEAM_CLAN_IMAGE}/43169810/ad951575ea4eb5ff921f40edc7f0f009e74cfbde.png[/img]
[img]{STEAM_CLAN_IMAGE}/43169810/955aff0cef96f8fc2611d5fef5b33d3deae7c944.png[/img]
[img]{STEAM_CLAN_IMAGE}/43169810/cd82aa80a466bd9a57041fb68fe2589737322a26.png[/img]
[img]{STEAM_CLAN_IMAGE}/43169810/c60bb5743275477983bf5194ddbdb0fb6e12ab6b.png[/img]
[h3]Gameplay[/h3]
[list][*]Wires signals are now stable, even when off-screen
[*]Added the Statistics Panel, which shows delivery statistics and structure counts[/list]
[img]{STEAM_CLAN_IMAGE}/43169810/c3c6666c1873bd9eda2dbf71af5ed9fa86541d5e.png[/img]
[list][*]Added Shape Multiplier Upgrades, allowing you to spend excess Research Points to multiply the delivery of a shape
[list][*]For example, delivering a shape would count as delivering 2 of that specific shape towards your goal. This is a very late-game option mostly for Operator levels[/list]
[*]New Platforms: 1x3 and 2x3 platforms (replacing T- L- and Cross platforms)
[list][*]Old platforms will continue to work and can be copy/pasted, but are no longer in the toolbar. (Edit: They will be back in the toolbar for Update 1)[/list][/list]
[img]{STEAM_CLAN_IMAGE}/43169810/740bbb2ececd0cfba5245fba124aa61430279ae8.png[/img]
[list][*]Automatic completion of random operator levels
[*]Fluid miner extensions are now unlocked by default
[*]Improved autosave speed by utilizing multiple cores.
[*]Labels now support special characters, numbers and multi-line text
[list][*]Some characters may not be fully supported yet, so be sure to poke us with suggestions![/list][/list]
[img]{STEAM_CLAN_IMAGE}/43169810/390d8941e28ffa7b27ba76fbbc7da722200123d0.png[/img]
[h3]Game Design[/h3]
[list][*]Added space belts + pipes to the train toolbar[/list]
[img]{STEAM_CLAN_IMAGE}/43169810/d5559b60318a6bc6ba4dd0506169d6f10b4c67d4.png[/img]
[list][*]Added hotkey (default 'N') to reset the camera to point North again[/list]
[h3]Visual[/h3]
[list][*]Improved game creation flow to highlight the alternative game modes (hexagonal / hard / insane)[/list]
[img]{STEAM_CLAN_IMAGE}/43169810/2c3efcfd564c0f81e58797dc1d0ec212464bb52f.png[/img]
[h3]Bug fixes[/h3]
[list][*]Fixed various simulation precision issues (esp. off-screen)
[*]Fixed random operator level shape generation
[*]Fixed comparison gate not being mirrorable
[*]Fixed blueprint icon being overridden with save-as
[*]Fixed blueprint toolbar configuration not synced via steam cloud
[*]Fixed ability to create infinite paint by mixing tertiary/secondary with primary colors
[list][*][i]Edit: This fix [url=https://cdn.discordapp.com/attachments/1248891331615526962/1308174486310486086/image.png?ex=675d48ae&is=675bf72e&hm=71f656dd7c71004bd010e68b435be13c7bdbf2b3866c7f2fbd3efc65bd065204&]changed some color mixing recipes[/url]. Certain 0.0.8 color mixing setups may output a different color in 0.0.9[/i][/list][*]Fixed various number formatting issues
[*]Fixed performance issues when using trashes as decorations
[*]Fixed Intel Arc(TM) GPUs being detected as low-end
[*]Fixed escape sequences breaking blueprint names
[*]Fixed empty markers showing broken tooltip
[*]Fixed rail twisters breaking train line preview
[*]Fixed train (un)loaders not showing progress on lower graphics quality
[*]Fixed debug.export-game-data not working
[*]Fixed wire simulation not behaving as expected
[*]Fixed belt filters dropping items when switching signals quickly
[*]Fixed automatic tunnel placement not working as expected with train stops
[*]Fixed various visual issues
[*]Fixed rail twisters breaking train line indicators
[*]Lots of other minor bug fixes and improvements![/list]
[h3]Known issue[/h3]
[list][*]Enabling "Parallel Rendering" in the game settings can significantly boost the performance even further, but some players reported encountering some stuttering, so it's disabled by default.[/list]
[hr][/hr]
[h3]Join the community:[/h3]
[url=https://discord.gg/bvq5uGxW8G style=button]Discord[/url] [url=https://www.reddit.com/r/shapezio/ style=button]Reddit[/url] [url=https://shapez-2.nolt.io/ style=button]Suggestions Portal[/url] [url=https://twitter.com/tobspr style=button]X / Twitter[/url] [url=https://www.youtube.com/@tobsprGames style=button]YouTube[/url]