shapez 2 - Roadmap Survey #1

shapez 2

Cut, stack, paint & deliver unique shapes in shapez 2, a chill factory-building game that takes automation back to its core! Tackle increasingly complex challenges and construct massive multi-level factories with satisfying production lines – all at your own pace and difficulty.

Hello everyone! As we mentioned before, we didn't want to start Early Access with a static roadmap. As a developer, it can be easy to focus on things that we think might be super important, but are actually minor while there might be other severe topics that we should look into first! While we are still overwhelmed with the reception of the game as well as the amount of feedback we got (Around 1.700 feedback form responses, 10.000 new discord members, 600 bug reports and over 1000 [url=https://shapez-2.nolt.io/][u]Suggestions[/u][/url]), we thought it would be a good time to now ask what we should prioritize for the next major update! [h3]Roadmap Survey[/h3] So, please fill out our first Roadmap Survey: [h2]➡ [url=https://www.surveylegend.com/s/5q11][u]Fill out the survey here![/u][/url] ⬅[/h2] [h3]The next steps[/h3] Currently we are finalizing 0.0.8 and we are aiming for roughly this Thursday or next Tuesday if everything goes as planned (fingers crossed!). It improves blueprint editing, adds auto-tunnel-placement for space belts & rails, marker visualizations & much more! You can already give it a try on the experimental 0.0.8 branch on Steam (although please backup your savegames!). [img]https://i.imgur.com/kxBO85b.gif[/img][i]Automatic Tunnel Placement coming in Update 0.0.8[/i] For the first major update, we want to introduce some bigger changes & content, so it's unlikely we'll finish it this year. Our current prediction would be Q1 2025, so 0.0.8 would probably stay around for a while (unless severe issues arise). We want every major update to make it worth picking up the game again. You can expect every major update to include new content, quality of life improvements as well as bug fixes & performance improvements. We also want to make sure it's exciting enough to pick up the game again; while we plan to add more endgame content, we are also aiming to add new scenarios that let you experience the game in a different way again or new mechanics that add a twist to the game. We are aware that the current shapez 2 experience might be shorter (50-150 hours depending on your playstyle) compared to other long-established factory games. In order to create shapez 2, I had to cut one of these: content, quality or time. To launch shapez 2 within a reasonable time into early access, we decided it's better to focus on creating a very solid baseline for the game that we can then expand for many years. Over the course of time, our goals is to increase the amount of content within the game, until we reach the point were you can just constantly keep playing between the updates. That's it! Thank you for taking the time to fill out the survey - We're very excited to see what exactly the roadmap will end up looking like! ~ Tobias & the shapez 2 Team [h3]Join the community:[/h3] [url=https://discord.gg/bvq5uGxW8G style=button]Discord[/url] [url=https://www.reddit.com/r/shapezio/ style=button]Reddit[/url] [url=https://shapez-2.nolt.io/ style=button]Suggestions Portal[/url] [url=https://twitter.com/tobspr style=button]X / Twitter[/url] [url=https://www.youtube.com/@tobsprGames style=button]YouTube[/url]