Seven Cities Early Access - Wednesday is fix day

[h1]Hello, Outsiders![/h1] Hope you’re enjoying [i]Seven Cities[/i]! Have you unlocked your Pumpkin Head skins yet? 🎃 We’re excited to announce that [b]Week 2 Fix 1[/b] is now live! This update focuses primarily on [b]bug fixes[/b] and balancing adjustments. For new content and localization updates, look forward to Friday, which will be our regular content update day! [hr][/hr] [h2]Patch Notes for Fix Week 2[/h2] [list] [*][b]Stun Duration[/b]: Reduced to 2 seconds. [*][b]Leveling Adjustment[/b]: Increased experience requirements per level, slightly extending leveling time. [*][b]Enemy Damage[/b]: Reduced damage across enemy tiers : [b]DR1[/b] HP 50% -> 75% Damage 25% -> 10% [b]DR2[/b] HP 100% -> 150% Damage 50% -> 15% [b]DR3[/b] HP 250% -> 300% Damage 75% -> 25% [b]DR4[/b] HP 500% -> 600% Damage 100% -> 35% [b]DR5[/b] HP 879% -> 1200% Damage 125% -> 70% [b]DR6[/b] HP 1896% -> 2400% Damage 150% -> 100% [b]DR7[/b] HP 3485% -> 4800% [b]DR8[/b] HP 5846% -> 9600% [b]DR9[/b] HP 8500% -> 20000% [b]DR10[/b] HP 10000% -> 45000% [*][b]High-Tier Enemy Health[/b]: Increased health for tougher encounters at higher tiers. [*][b]Story Quest Workflow[/b]: Resolved issues affecting progression in story quests. [*][b]Activity Workflow and Display Fixes[/b]: Corrected various activity-related bugs, including display issues (e.g., “Kill enemies 75/0” in camp). [*][b]Specialization Descriptions[/b]: Updated for clearer information. [*][b]Grenades Over Sentries[/b]: Fixed an issue where enemies could throw grenades over sentries. [*][b]AirStrike Quantity[/b]: Max quantity now functions correctly. [*][b]Projectile Reset Fix[/b]: Resolved reset issues for projectiles (like Shuripix and DFDrone) when a new one is thrown. [*][b]Fire Trail Light Intensity[/b]: Reduced light intensity (an additional update is coming for enemy flame grenades). [*][b]Office Map Teleporter[/b]: Fixed issues affecting teleportation in the office map. [*][b]Cold Circle VFX on Dead Enemies[/b]: Now displays correctly. [*][b]Office Map Lighting and VFX[/b]: Adjusted for improved visual quality. [*][b]Pumpkin Loot Update[/b]: Pumpkins now auto-loot when walked over (special thanks to AaronActionRPG for the suggestion!). [*][b]Shuripix Damage Increase[/b]: Boosted for added impact. [*][b]Shuripix Specialization[/b]: Fixed to properly electrify enemies. [*][b]District Rank Difficulty[/b]: District rank difficulty can no longer be changed mid-story. [*][b]New Weapon in Lootbox[/b]: The BFX-SAS has been added to lootbox weapons. [*][b]Specialization cost[/b]: Reduce the specializations that cost 8 to 6 [/list] [hr][/hr] [h2]And last but certainly not least...[/h2] [b]ARENA CARDS ARE NOW STACKABLE! 🎉[/b] Thank you for all your feedback—it’s been invaluable in helping us improve [i]Seven Cities[/i]! Keep the feedback coming, and enjoy the update. Let us know what you think!