[h1]Hello, Outsiders![/h1]
Hope you’re enjoying [i]Seven Cities[/i]! Have you unlocked your Pumpkin Head skins yet? 🎃
We’re excited to announce that [b]Week 2 Fix 1[/b] is now live! This update focuses primarily on [b]bug fixes[/b] and balancing adjustments. For new content and localization updates, look forward to Friday, which will be our regular content update day!
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[h2]Patch Notes for Fix Week 2[/h2]
[list]
[*][b]Stun Duration[/b]: Reduced to 2 seconds.
[*][b]Leveling Adjustment[/b]: Increased experience requirements per level, slightly extending leveling time.
[*][b]Enemy Damage[/b]: Reduced damage across enemy tiers :
[b]DR1[/b]
HP 50% -> 75%
Damage 25% -> 10%
[b]DR2[/b]
HP 100% -> 150%
Damage 50% -> 15%
[b]DR3[/b]
HP 250% -> 300%
Damage 75% -> 25%
[b]DR4[/b]
HP 500% -> 600%
Damage 100% -> 35%
[b]DR5[/b]
HP 879% -> 1200%
Damage 125% -> 70%
[b]DR6[/b]
HP 1896% -> 2400%
Damage 150% -> 100%
[b]DR7[/b]
HP 3485% -> 4800%
[b]DR8[/b]
HP 5846% -> 9600%
[b]DR9[/b]
HP 8500% -> 20000%
[b]DR10[/b]
HP 10000% -> 45000%
[*][b]High-Tier Enemy Health[/b]: Increased health for tougher encounters at higher tiers.
[*][b]Story Quest Workflow[/b]: Resolved issues affecting progression in story quests.
[*][b]Activity Workflow and Display Fixes[/b]: Corrected various activity-related bugs, including display issues (e.g., “Kill enemies 75/0” in camp).
[*][b]Specialization Descriptions[/b]: Updated for clearer information.
[*][b]Grenades Over Sentries[/b]: Fixed an issue where enemies could throw grenades over sentries.
[*][b]AirStrike Quantity[/b]: Max quantity now functions correctly.
[*][b]Projectile Reset Fix[/b]: Resolved reset issues for projectiles (like Shuripix and DFDrone) when a new one is thrown.
[*][b]Fire Trail Light Intensity[/b]: Reduced light intensity (an additional update is coming for enemy flame grenades).
[*][b]Office Map Teleporter[/b]: Fixed issues affecting teleportation in the office map.
[*][b]Cold Circle VFX on Dead Enemies[/b]: Now displays correctly.
[*][b]Office Map Lighting and VFX[/b]: Adjusted for improved visual quality.
[*][b]Pumpkin Loot Update[/b]: Pumpkins now auto-loot when walked over (special thanks to AaronActionRPG for the suggestion!).
[*][b]Shuripix Damage Increase[/b]: Boosted for added impact.
[*][b]Shuripix Specialization[/b]: Fixed to properly electrify enemies.
[*][b]District Rank Difficulty[/b]: District rank difficulty can no longer be changed mid-story.
[*][b]New Weapon in Lootbox[/b]: The BFX-SAS has been added to lootbox weapons.
[*][b]Specialization cost[/b]: Reduce the specializations that cost 8 to 6
[/list]
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[h2]And last but certainly not least...[/h2]
[b]ARENA CARDS ARE NOW STACKABLE! 🎉[/b]
Thank you for all your feedback—it’s been invaluable in helping us improve [i]Seven Cities[/i]! Keep the feedback coming, and enjoy the update. Let us know what you think!