Serpent Titan mega content update is now live!

Breakwaters

Survive in a world ravaged by massive Titans and an ever changing ocean sim. Displace water to find resources for building and crafting unique items. Swim, sail, and fly to explore new islands and fight Titans.

I have been working on a very large update which includes the Serpent Titan boss... well, [b]Its now live![/b] This update also has new missions, new items, new weapons, two new biomes, lots of improvements, bug fixes, quality of life updates, and performance improvements. ... ITS HUGE! I am still working on the video for this update, but I wanted to release it for everyone to play before the week was over. I will share the new video early next week and details on a lot of what is in this update, plus what is happening next in the game. Now that this update is public, and took longer than I wanted (sorry), the next updates should be able to come much faster, so expect new content in the coming weeks. [b]For those interested, here are the recent build notes until I can do a larger more complete News post:[/b] v0.9.52 -Serpent Titan now spawns in the world! -Setup Fishing Pole and related world logic. -Setup Titan Stone Axe. -Setup Titan Stone Arrow. -Setup Arrow logic to fall off of dead bodies when they are removed from the world so you can retrieve arrows a bit easier. -Localization fix for Creative Mode Serpent Titan stuff. -Setup button tips while a bow is equipped. -Minor Titan bug fix in rare cases. -Increased Treasure/loot in Pirate Village. -Fixed a bug in the Settings menu. -Reduced Roshi fish mission from 20 to 6 fish. -Improved ammo HUD to better show you when you have other types of ammo available. -Typhoon Cannon Ball ammo can be bought at the Village. It can destroy Whirlpools and lift enemy boats out of the water. -Increase ammo stack for cannon ammo, arrows, and bombs to 99. -Improved main menu world button colors. -Fixed a bug with inventory filtering which could unequip objects from the player. -Fixed a bug where a bag could be unequipped into its self. Now you can put a bag into its self without it unequiping... like a turducken! -Improved first island mission text. -Localization improvements. -System level features performance improvements. -General bug fixes and quality of life polish. -Improved camera movement and look logic. -Fixed a bug in the Conch of the Sailor where it could spawn the boat in shallow water or on some land. -Reduced reload time on cannon balls so players can shoot faster. -Increased boat sail rotate speed. -New Rocky Biome Island exists in the world. -Update to the world island spawn logic to include a more balanced distribution of island biomes and spawn more islands in the world. -Fixed a bug with NPC equipping items. -Fixed an issue during Titan combat where two songs could try to play at the same time. -Setup high value treasure chests to spawn near the center of some islands. -Increased buried treasure rewards 20x+. -Setup Blue Crystal Motor blueprint for sale from the NPC Village island. -Increased boat motor movement speeds. -Updated Golem colors, Titan colors, and Charge Shot visuals. -Update to how unlearned items show up in the build menu. -Update to how and which items unlock or dont need to unlock. -Update to NPC and which recipes, blueprints, and items they sell. -Increased max boat speeds and turn speeds. v0.9.10 -Improved Dead Serpent Titan Island spawn location logic. -Improved Charge cannon reticle accuracy while the boat is moving. -Setup Serpent Titan option in Creative Mode worlds. -Fixed a World Map issue in creative mode where Titan Icons would not always match what was in the world. v0.9.01 -Improved boat float logic to work with Typhoons better and to fix a bug where a boat may get stuck on the bottom of the ocean. -Improved player swim logic to work with Typhoons. -Fixed FireFly harvesting so it properly consumes empty bottles again. -Improved Firefly harvesting action so its easier to do. -Fixed text that was using a single-quote instead of an apostrophe causing odd spaces in the displayed text. -Update to Firefly bottle to recycle into an empty bottle. -Fixed an issue with moving Firefly bottles in inventory while they are equipped and the UI showing the wrong feedback. -Increased brightness of Titan Beam warning zone so it reads better at night. -Reduced black rock drop rate 25% -Update to deep ocean rock islands to provide more variety in size and create a more interesting world. -Fixed a case where a glider boat could fall below the ground if left on a FireCliff island and then the player sailed far away. -Fixed Glider Boat (Hawk) network ownership bug. -Fixed Glider Boat (Hawk) bug where it could get under the ground if you traveled really far away from it. -Fixed a music bug where a track may not fade out quick enough and multiple tracks would play at the same time. -Improved Character and World save file rename logic to not exit out early when "e" is pressed. -Improved Charge Cannon aim and reticle logic. -Increased Cannon and Charge Cannon aim fov both horizontal and vertical. -Reduced cost of Ballista Shot. -Increased Black Stone drop rate. -Fixed a loot spawn bug where it could give more than expected. -Setup a secondary reticle for the Charge Cannon that shows the general direction it was fired in while the shot builds up.