Serious Sam VR: The Second Encounter is a sequel to Serious Sam VR: The First Encounter - frantic arcade action FPS, featuring singleplay and co-op campaign, various multiplayer modes, all presented in glorious VR and with different locomotion movements.
Hey everyone.
We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)
[h1]Changelog[/h1]
[list]
[*]Kleers can no longer jump/walk above the gate before it opens on the first level.
[*]Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore
[*]Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%
[*]Dynamically created items that have set custom respawn time will now be respawned in deathmatch
[*]Various other tweaks and fixes
[*]SSAO precision no longer adjust its depth offsetting
[*]Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution
[/list]
In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
[*]locate the game in the Steam's "Library" panel
[*]right click and invoke "Properties"
[*]select the "Betas" tab
[*]choose "previousversion"