Serious Sam VR: The Second Encounter is a sequel to Serious Sam VR: The First Encounter - frantic arcade action FPS, featuring singleplay and co-op campaign, various multiplayer modes, all presented in glorious VR and with different locomotion movements.
Serious Sam VR: The Second Encounter Update 328320 released
Here are the changes:
Serious Sam HD related:
- Werebulls will no longer rotate faster towards player after hitting them.
- Demon fireballs are now destroyable by projectiles.
- Added missing DM params for weapons.
- Added missing ShottyTrouble versus map.
- Flamethrower won't start the barrel effect anymore when its being brought up and fire is pressed at the same time.
- Fixed bug with the final cutscene on the Great Pyramid level sometimes reverting to the Morph Room cutscene.
- Added missing destruction settings to SSHD player models.
- Fixed SS1 cameras, so that cutscenes end when they're supposed to.
- Puppets spawned by Mordekai's projectiles will no longer add to total number of kills in the level.
General:
- Fixed black blood bug.
- Fixed puppets speeding up on corners.
- Fixed enemy death fall sounds.
- Fixed mouse and keyboard configuration menu for split screen games.
- Added XAudio 2.8/2.9 in sound options.
- Serious Sam is now the default player model for multiplayer.
- Fixed an infinite view bug when going from spectating to playing.
- Fixed spectator camera jittering when network speed is low.
- Players will now always be able to see their own selected multiplayer character model, while everyone who doesn't have that character model will see them as default player model (properly colored).
- Fixed Custom Weapons not working at all for clients in Multiplayer.
VR:
- Updated regular and advanced VR option menus with new options.
- Fixed crashing when weapon selection menu is activated at certain times.
- Fixed problem where player would not teleport jump if blink teleport was enabled.
- Added flat-friendly mode option in difficulty options menu.
- Implemented recoil bar for VR weapons in flat friendly mode.
- Power-up effects no longer affect the ammo counter or the sniper scope.