Semblance Patch version 1.0.2 live

Hollow Knight

Forge your own path in Hollow Knight! An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style.

Folks, here's a new patch for Semblance! This is mainly about reducing the likelyhood of getting stuck in walls, as well as some gamplay fixes! Full patch notes below! [b]This generally improves the quality of life for gameplay[/b] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32274558/9352984f91d9ae1108df001a389ea06f2f92b1a9.jpg[/img] BUG FIXES [list] [*]Eliminated Infinite dashing, which could result in Squish getting stuck and player unable to access menu. [*]Drastically reduced likelihood of getting stuck in walls [*]Various hitboxes adjusted for clearer feedback [*]Missing dressing in certain camera views [*]Fixed Semblance title screen remaining after finishing game and letting credits roll fully [*]Fixed certain shape changes not being recorded for “Polymorphic” Achievement [/list] GAMEPLAY FIXES [list] [*]Removed ability to open debug menu [*]Feedback for platform not deforming (if deformation attempted with nearby platform) now pushes Squish away, stopping Squish getting stuck in walls. [*]Squish now gets thrown out from underneath portals when loading into an area. [*]Changed order of totems indicators on World 2 tree to be clearer on position of totems in world 2 [*]Rare corrupted save files occurrences now result in text indicator and not showing black screen [*]Localisation for corrupted save file text indicator [*]Intro scene reloads correctly if you enter intro scene tree and leave it without collecting essence. [*]Reinstated small cooldown for dashing when thrown out of platform [*]Fixed flying laser from clipping into wall in ending area. [*]In World 2, made the vertical velocity of being thrown sideways out of platforms occur more reliably [*]Puzzle tweaks/workarounds fixed (specific puzzles list below) [/list] Format: (level - puzzle) [b]World 1:[/b] [list] [*]1-6 [*]4-5 [*]4-5 [/list] [b]World 2:[/b] [list] [*]2-5 [*]5-1 [*]5-3 [*]6-1 [/list] [b]World 3[/b] [list] [*]1-5 [*]3-1 [*]3-3 [*]3-5 [*]5-2 [/list]