Secondary Stats and Contact Points

Hey hey, I’m back to explain rest of the player profile or player character stats, however you might call it. [img]https://i.imgur.com/5Jb3OJF.gif[/img] Your secondary stats are [b]empathy[/b], [b]manipulation [/b]and [b]intimidation[/b]. They are derived from your primary stats. Primary stats, are measured over a scale of 1 to 10, while secondary stats are measured over a scale of 1 to 100. You get some skill points (derived from your intelligence) each level. [b]Empathy [/b]is your extended ability to see through lies, misdirection and hidden truths. Empathy operates much like a sixth sense. This is useful in your main tasks. [b]Manipulation [/b]is your skill to bend people and AIs’ mind and thoughts to your liking. [b]Intimidation [/b]is your capacity to threaten or imply some kind of harm without actually hurting / harming anyone to make them consciously do what you want Finally there are contacts. Contacts are [b]power of your connection in 4 different factions. [/b] [b]Elite contacts[/b] passively increases the effect of jury goodwill on judge’s decision. [b]Bureaucrat contacts[/b] decrease credibility cost (your courtroom resource) of delaying trials or taking breaks easier. Also, decreases cost of your hirelings (i.e. secretaries, paralegals, interns etc.). [b]Academic contacts[/b] increase the effectiveness and decrease the cost of your expert witnesses. Also enables you to have expert witnesses on the retainer. [b]Underworld contacts[/b] are private investigators and fixers. If you need to find dirt on your opposition or need the name of the school that prosecutor’s kids go, you might work with underworld witnesses I wanted contacts and secondary stats to bring in a sense of intrigue and power play to the game. Do you have any ideas for stats and contact points? For example any stat type that a lawyer needs in a courtroom rpg?