Mixture of RPG Mechanics & Interactive Fiction

[img]https://i.imgur.com/5Jb3OJF.gif[/img] We really wanted to merge rpg mechanics with investigation and courtroom drama but we also did not want this to be a numbers heavy game. Player has a name (wow, innovation), xp, reputation and 3 types of statistics they can control. Small amounts of XP is gained through investigation and preparation. Bulk of the xp is gained when the jury decides your client’s fate and according to what kind of punishment they receive. Reputation is a mixture of your success in a case and that case’s popularity. Some risky cases or cases in media spotlight require higher reputation etc. Primary stats is your human qualities. [b]Perception[/b], [b]Intelligence[/b], [b]Charisma [/b]and [b]Vigor[/b]. [b]Perception [/b]helps you recognize important stuff in dialogue. Whether a dialogue piece can be turned into an argument for the courtroom, does it require or should have a witness and, does it have or should have an evidence (evidence system is not implemented yet). [b]Intelligence [/b]is your raw brain power. Its main function is determining the difficulty of converting dialogue into arguments or improving your arguments. It also limits what you can recognize in dialogue but mostly not probabilistic. [b]Charisma [/b]is general impressiveness. Affects how well your arguments are received in court. Also limits how you can affect people’s and AI’s behavior. [b]Vigor [/b]is your bodily limit. It was contentious. We wanted a metric for how much you can work (like constitution in D&D or Endurance in Fallout) in a given time frame. We also wanted a metric for your sheer will power that might or might not impress people. However, if they were separate they would be very niche and limited use. So, vigor is combination of those two. It affects how fast you can work on a dialogue or argument and has a slight probabilistic effect on your presence in court. You get some points to distribute across primary stats and gain a new stat point per 5 levels There are also secondary stats and contacts. I will post how we designed them when I got the chance because there is no technology to transfer code from my mind into the computer. Any feedback appreciated!