Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Many of our players have been asking us about what’s in store for Sins of a Solar Empire II. We’ve looked at the requests users have made, what we’d like to add to the game, and the feedback in general since release on Steam.
[b]Roadmap Updated 11/21/24 with the Ruins of War Update:[/b]
[img]{STEAM_CLAN_IMAGE}/44983448/0fe0eb6bb6cc796d0e5df77f668c4165dc655405.png[/img]
[h3]Players can expect to see many of the Q4 2024 content additions appear in the November 21st update, such as:[/h3]
[list]
[*] New custom debris for capital ships, starbases and titans. Witness these heroic units break apart when they explode, leaving their wrecks to be looted.
[*] New non-colonizable gravity wells: Magnetic Cloud, Plasma Storm and Radiation Storm. Each with its own gameplay impact for units traveling through them.
[*] New star types: white dwarf, red dwarf, blue giant and black hole.
[*] First hour game pacing improvements.
[/list]
[b]Into Q1 2025[/b], we’ll be adding more graphical improvements, Steam Achievements, add more free content and begin a rework of some existing systems. We also have bigger items in mind - like diplomacy - but those are requiring longer time to cook.
We look forward to sharing what Season 2+ will bring as things develop and we approach a more concrete timeline estimates on content.