Your next chapter takes flight! Immerse yourself in the enchanting world of Quidditch by playing solo or sharing the magic with friends and family.
Welcome to season 1 of Harry Potter: Quidditch Champions, Defence Against the Dark Arts! With the start of the new season comes new cosmetics, new events, and an exciting new 6v6 game mode, Pro Quidditch. We know how much you've been asking for it, so Pro Quidditch will act as our first iteration of a light ranking system where players can compete to see just how skilled they are. Additionally, this patch comes with a few balance changes and bug fixes to improve gameplay. We've still been seeing Chasers out-performing Keepers by a bit too large of a margin so seasoned players will notice that we've decreased the size of the goal rings. We find that it's easier to express a higher level of skill as a Chaser compared to Keeper so we wanted scoring goals to require just a bit more skill and precision. We've also made the keeper dive work a bit more smoothly. While its speed has not increased, it will no longer slow down prematurely when diving towards a goal. Along with these changes comes a set of crash and bug fixes that should help game stability. Let us know what you think, and we'll see you all on the pitch!
[h1]6v6 mode
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[*]Players now pick any of the 4 roles before entering a match and will play this role for the entirety of the match. Role swapping is not available in 6v6.
[*]The Snitch and the Seeker are on the field at all times during a match.
[list]
[*]The Snitch race has been tweaked to account for the extended time on the field:
[*]Time to fill the Snitch Meter has been increased.
[*]Reduced the amount of Snitch Meter removed by a Bludger hit to 2.5% (from 5%).
[*]Reduced the amount of Snitch Meter removed by being eliminated to 10% (from 25%).
[*]The catch-up mechanic for Seekers on a team trailing 30 points or more has been removed.
[*]The respawn time for all roles has been reduced to 7 seconds (from 20 seconds).
[/list][*]Party System:
[list][*]Allow parties to include up to 6 players and altered the party UI to accommodate them.
[*]When playing as a Chaser in 6v6, the Chaser positioned adjacent to your Keeper determines your cosmetic loadout (Chaser Skill Points and Broom Stats are universally applied to all Chasers).
[/list][*]Matches will not start with Bots, but, similarly to 3v3 Mode, they will fill in when Players drop (until a new player can be found to backfill the empty slot).
[*]Skillpoints and Broom Stats are present in 6v6.
[*]We are experimenting with 6v6 mode as our first foray into a ranked game mode.
[list]
[*]Players can view their current rank and skill rating (SR) in the career tab.
[*]Winning increases SR. Losing decreases SR.
[*]Leaving a match early results in a SR penalty.
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[/list][h1]Gameplay Balance/Tuning
[/h1]
[list][*]Decreased goal ring sizes.
[*]Adjusted nameplate and role icon visibility to be more uniform across all roles.
[*]Re-enabled Aim Assist for Campaign Mode difficulties lower than Champion.
[list]
[*]Aim Assist remains off in PvP matches and Champion Difficulty.
[/list][*]Added settings to "Gameplay" tab that allow players to adjust their Keeper's camera settings. Players can adjust pitch, height, and distance.
[*]Balanced Keeper dive to no longer excessively slow down before they reach the center of their target ring.
[/list][h1]Challenges
[/h1]
[list][*]Fixed an issue that would allow unsuccessful Seeker bumps to increment the “Any Hits” daily challenge.
[*]Fixed an issue that caused the dedication career challenge, “Matches Won”, to restart each tier from 0. Going forward, progress will correctly carry over to the next tier. [url=https://quidditchchampions.bugs.wbgames.com/bug/HPQC-334]HPQC-334[/url]
[*]Updated the player's methods of unlocking the cups and their difficulties.
[list]
[*]By default, all cups will come with both casual and standard difficulty when unlocked.
[*]Challenges that unlock cups / difficulties now take into account completions on both their target difficulty and higher difficulties.
[/list][*]Fixed typos / inconsistencies in some challenge descriptions.
[/list][h1]Character Customization:
[/h1]
[list][*]Fixed some grouping issues on customization screens, including brooms, facewear, heroes, and emblems.
[*]Fixed inconsistencies in some item names.
[/list][h1]Store:
[/h1]
[list][*]Added new Season 1 “Defence Against the Dark Arts” reward track (Season Rank will be reset).
[*]Added new Season 1 items to the Market.
[*]Added new Season 1 items to the Vault.
[*]Added items from Season 0 “Quidditch Tryouts” rewards track to the Vault.
[*]Added items from the Legacy Heroes event to the Vault.
[*]Added items from the Halloween event to the Vault.
[*]Added new Broom Drop event: “Makeshift” broom model.
[/list][h1]General Bugfixing
[/h1]
[list][*]Fixed multiple crashes.
[*]Fixed an issue causing Beaters to occasionally get stuck in their Summoning animation loop.
[*]Fixed an issue causing Beaters to occasionally become unable to lock onto a valid target. [url=https://quidditchchampions.bugs.wbgames.com/bug/HPQC-248]HPQC-248[/url]
[*]Corrected text on several skill points.
[*]Fixed an issue that would cause players to get flung in a random direction when performing a homing tackle on a ball that was picked up by another player. [url=https://quidditchchampions.bugs.wbgames.com/bug/HPQC-366]HPQC-366[/url]
[*]Fixed an issue that prevented a Keeper's neutral kicks from homing towards allied Chasers
[*]Fixed a bug that incorrectly allowed the Chaser's “One-Timer” skill to kick a Quaffle under the effect of a Hero Kick.
[*]Fixed an issue that occasionally caused a Quaffle thrown by a Keeper to get stuck in the ground and become impossible for Chasers to pick up.
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