SCP: EVENT CLASSIFIED is a multiplayer horror shooter that allows players to take on a role of a soldier, prisoner, scientist and even a monster. Fight other players or unite with them to survive in this secret facility with game sessions up to 120 players.
Hello, we have delivered this new patch for the game, below you can find a list of the main changes.
Meanwhile we are preparing more things for you, so stay tuned.
Thanks for your support and have a nice day. =)
Client fixes:
- Fix door and light unloading behavior that was causing missed doors and strange door animator behavior (doors opening when you look at them)
- Fix voice chat bug in idle voice mode
- Fix short player ID bug for a console
- Fix bug with grabbing "Q" items
- Fix official server list population (some players got timed out from time to time and didn't see official servers)
- Fix bug when closing a server list window before receiving official servers
- Fixed bug with weapon fire and crosshairs when exiting the game or switching to spectator mode
- Fixed map softlocks that happened from time to time
- Added handler for players who fell under the map, now teleporting them to their nearest spawn point
- Added a slider for an item to prevent players from jumping on it and glitching through the map
Server fixes:
- Fixed non-working custom ports in a server config
Features:
- Camera shake when walking and running has been reduced twice and now depends on the weight you are carrying in your inventory
- Spectator camera now teleports instantly between players and has smooth obstacle avoidance to prevent rare clipping
- New flashbang and explosion sounds added
- Human player breathing now twice as quiet as before
- Updated localizations
Art:
- SCP 303 model created, along with all relevant bones and rigging
- Added a new variation of containment_tunnel_third
- Created new texture iterations for keycards
- Cultist worm created with rig and textures
Tech:
- Removed unused Zenject plugin
- Updated FMOD to v2.02.21
- Update mirror to v89.0.0