Sandrock Online Mode V1.2.0 Cross-Play version update

My Time at Sandrock

Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!

Howdy Builders, This update includes a new cross-platform feature, meaning that soon you'll be able to play with friends on other platforms when the multiplayer mode goes live on consoles. [strike][h3]Maintenance Schedule:[/h3] Start Time: 6:30 AM, June 13, 2024, [b]UTC[/b] Duration: Approximately 2 hours (may be shorter or longer depending on how smoothly the maintenance goes)[/strike] The maintenance is completed! Now the server is back online. This patch also aims to address several issues and improve the overall gameplay experience. We apologize for any inconvenience this may cause and appreciate your understanding and patience. Let's check out the changelist below: [h2]Added[/h2] [list] [*] Added a new batch of scene exploration missions, by completing designated missions players can obtain special weapons "Solarflare" and "Hand of the Light". Get out there and explore! [*] Added a new batch of weapons designed by KS players, which can be obtained through the Civil Corps store and by constructing the Armory. [*] Added a new type of monster "Bellwing Siren". Everyone is welcome to take on this exciting new challenge. [*] Added the feature of "Cross-Platform Settings", so it can enhance your gaming experience across different devices [/list] [h2]Optimizations[/h2] [list] [*] Optimized the quantity of goods sold in stores, the methods for obtaining seeds, and the energy values of the Magic Mirror, among other adjustments. [*] Optimized how NPCs respond when accepting gifts from players. [*] Optimized game memory usage, CPU time consumption, and improved rendering for better overall performance and visual quality. [*] Optimized ore resource distribution in the Northern Starship Ruins. [*] Optimized the display time of lighting for various buildings and rooms in towns. [*] Optimized the logic for displaying workshop reputation on the Home Assessment Board. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed the issue with incorrect collision in some building components in the desert area. [*] Fixed the problem where Scarab Wings had no practical acquisition method. [*] Fixed the flickering issue with some mission prefabs during construction. [*] Fixed the problem of characters clipping through beds or quilts while sleeping. [*] Fixed the Tourist NPC getting stuck at the Shonash Bridge. [*] Fixed the low-probability shadow twitching issue from specific angles. [*] Fixed the appearance of a secondary confirmation window when applying to join a full-player town. [*] Fixed the camera occasionally clipping out of the room in customized small rooms. [*] Fixed the disappearing flag in the bounty mission "The Flying Daggers." [*] Fixed the incorrect display of some festive decorations. [*] Fixed the issue where connected doors and stairs disappeared when changing interior wallpaper and house style. [*] Fixed the problem of being unable to move stairs normally during interior renovation. [*] Fixed the object offset when observing other players releasing wish lanterns. [*] Fixed the incorrect layout of some mandatory guides in different languages and when using a controller. [*] Fixed the unresponsive ladder interactions in Shipwreck Ruins. [*] Fixed the incorrect positions of some treasure chests in the scene. [*] Fixed the abnormal attribute entries for the Rainbow Dinosaur Senior Hat. [*] Fixed the issue of using handheld items during the waiting phase of the Sand Running Competition. [*] Fixed the problem where some items in the Encyclopedia couldn't be unlocked. [*] Fixed the Mahjong mini-game getting stuck due to AI calculation errors. [*] Fixed the issue where monsters didn't drop materials due to high damage frequency in dangerous ruins. [*] Fixed NPCs being unable to follow players into the game center during dates. [*] Fixed the controller issue where players couldn't preview material drop information in abandoned ruins. [*] Fixed the issue of being unable to play the Bubble Dragon game during dates. [*] Fixed key conflicts in some UI modes under controller settings. [*] Fixed the problem of losing selection after opening the chat window. [*] Corrected the abnormal calculation of Critters' favorability points after activating the "Friendly" knowledge. [/list] Catch up with us around the web for more Sandrock information: [url=https://www.youtube.com/channel/UCHNTZylmnCPTdd00auQIWAw?sub_confirmation=1]Subscribe to Youtube[/url] [url=https://discord.gg/dZAQjFp]Join our Discord[/url] [url=https://www.instagram.com/mytimeat.sandrock/]Sandrock Instagram[/url] [url=https://twitter.com/MTaSandrock]Sandrock Twitter[/url] [url=https://www.facebook.com/MyTimeAtSandrock/]Sandrock Facebook[/url] [url=https://sandrock.pathea.net/]Sandrock Official Website[/url]