Russian translation is finally ready! Plus - a development update!

Minotaur

An adventure game with visual novel-style narrative, Minotaur tells a dark mystery story set in a newly created science fantasy world of synthets, magic-wielding androids and cybernetically enhanced penguins… God, what a (bloody) mess.

Hello everyone! First things first: we're happy to announce that the Russian translation of Nod's route is finally available! It's just an update away from you... We have been working hard on it, and even though it took us a long time, we hope that our Russian players, who have selflessly supported Minotaur at its release, can finally fully enjoy Nod's route! I will go into some more details about the Russian translation in, well, Russian version of this post. And now - a development update. First of all, huge thanks to everyone who bought the game, and sometimes even went the extra mile and gifted copies of it and the soundtrack to their friends! All of this really means a lot to us, and you made our Early Access launch extremely exciting. We were all immensely thrilled to watch you play the game, unravel its secrets and discuss the lore and the story. It was especially cool to see that almost no stone was left unturned: sometimes we wondered if someone would actually notice all those references and little details, if they were maybe too vague, but nope - you found them, and it was absolutely amazing. Now we just need to repeat that four more times. Luckily (in a way), other routes aren't as long as Nod's - his accounts for about half of the game in terms of its overall length. So you won't have to wait two more years until the release of the next route - rather, we plan to finish the rest of the game in the next two years, with each remaining route taking roughly six months to complete and publish. We also decided to change the order of releasing the remaining routes, and to stick to the original plan, since we believe it will make more sense story-wise. This means that the next route that we're going to release will be Thea's, followed by Mentor's, then Unter's (sorry, @alone!), and then finally Richie's. I hope this comes as good news to those who became interested in Thea as character, not in the least because of her fantastic voice over by Brittney Karbowski, which was often complimented despite her relatively small role in Nod's route. Those of you who'd like to see and hear more of other remaining main characters (who of course have amazing VAs as well) will have to wait a bit longer : ) We have actually been working on Thea's route for a while now... And just like in other remaining routes, in hers we want to explore the world outside of Royce more. For example, you will travel to Mira DC and visit Thea's old home: [img]{STEAM_CLAN_IMAGE}/31063449/5bf5bc3676fdbd25710440bc43754674ac72d788.jpg[/img] In Mentor's route, you'll drop by one of TFX android factories, among other places, and even meet a new... "character", so to speak: [img]{STEAM_CLAN_IMAGE}/31063449/dc2774969b4d0531f163f9fb0ca61478a4dc14e4.jpg[/img] With Richie, you'll visit Nova Corps station that Nod was so eager to get to, as well as the streets of the Second Rim district: [img]{STEAM_CLAN_IMAGE}/31063449/8b0e089a4adc3c54be9881745f3e42b2e2ecea9a.jpg[/img] And as for Unter's route... Unter's route is just going to be bonkers. [img]{STEAM_CLAN_IMAGE}/31063449/29b7d71e901511def4af8f394aab8b3939d5a8c2.jpg[/img] Of course, while we're working on the new routes, we will also do our best to implement improvements and fixes based on the feedback that we received (and continue to receive). We made sure to include all of it into our backlog, and we'll be introducing it gradually as new routes come out. Some more important things, such as mysterious Chinese extra symbol bug and optimized elevator descent scene, will get patched up first (the former turned out to be a serious issue that we're still working on fixing), followed by quality-of-life improvements like more convenient saving system (oh yes, oh yes, as Unter would say), better post-Bygone knocked-out Nod puzzle, hopefully an option to auto-advance dialogue, and so on. Other than that, it's business as usual: we'll post updates about the development and other important things (like that store page with the t-shirts and stuff, finally, or translations into new languages), and keep monitoring Steam for any new messages and questions that pop up - you know we're always happy to answer those : ) Love ♡🐧 Nick and u7committee