Another progress update! Still working...

Minotaur

An adventure game with visual novel-style narrative, Minotaur tells a dark mystery story set in a newly created science fantasy world of synthets, magic-wielding androids and cybernetically enhanced penguins… God, what a (bloody) mess.

Our fellow Kyosians, With this update, we'd like to let you know that the development of the remaining routes has been in full force! We're working hard to bring them to you as soon as possible. We have mostly been busy with Thea's route, but its last third is a bit complicated. Some things that we want to implement are difficult to do, but we don't want to compromise on them, so... we're working on making them happen : ) In the meantime, we have actually finished a huge part of Mentor's route too. I think it's safe to say, without spoiling much, that Thea's and Mentor's routes are connected in a certain way, and working on one meant doing a lot for the other. At a certain point we realized that Mentor's route is mostly playable, and we might even release it before Thea's, so as to shorten the time between major updates. In either case, we plan to release the next route in the next few months! I'll be able to tell you the exact date in the next update, and you know we never move a release date once we set it. Just kidding... I'm just trying not to get ahead of myself and make sure that at least 90% of the work is done. Below are several screenshots from the future routes - I'm not telling which screenshot is from which route, because we'd like to keep things as spoiler-free as possible for you. First, some great Banshee art from Demi (I count this as "spoiler-free" because Banshee encounter has been planned from the start - I think it was even included in one of our earlier trailers): [img]{STEAM_CLAN_IMAGE}/31063449/9a6be45e903212d10a1c0f785f97900f5a9cbbe4.jpg[/img] Why does she look so surprised? Who knows... And here's another new "character", whom I mentioned in one of our previous updates: [img]{STEAM_CLAN_IMAGE}/31063449/b8a377e3052076f121ae6e5975049309e1fba027.gif[/img] Adam did an amazing job with its animations - in fact, he added quite a few animations that bring the level of interactivity up a notch: [img]{STEAM_CLAN_IMAGE}/31063449/3ae2ff6a6f92b3e07809b36575976b8b0d13c8dd.gif[/img] What else we got? Lots of new Royce locations: [img]{STEAM_CLAN_IMAGE}/31063449/eef82b34e58903646510e87735a7c53b5346b3f7.gif[/img] [img]{STEAM_CLAN_IMAGE}/31063449/e4748e7f0b28a6470b3d92166397dff77d734152.jpg[/img] Maybe [i]someone[/i] will finally be able to get to that Hornet... And to top it all off, here's an image of Thea playing tuba (for a change): [img]{STEAM_CLAN_IMAGE}/31063449/6ab8284ec9c4785906acf7adc528ced1e9895b19.png[/img] So to sum up: we've been working on some pretty exciting stuff, and we can't wait to show it to you. I hope you can bear with us for a little while longer! By the way, do you remember that new chapter selection screen that I mentioned in our previous update? ("Not sure Nick, so much time has passed since then." Ha-ha...) Well, it's been Hades to make (although it's our fault for not planning ahead in the first place), but it's 100% ready! ***SPOILER ALERT*** I suggest skipping the next GIF if you haven't played Nod's route yet! [spoiler]Okay, here goes: [img]{STEAM_CLAN_IMAGE}/31063449/3820dbac0c88b482b247a62187eefb4a3987e632.gif[/img] Not only can you now start from any chapter of any route (provided you have completed that route at least once), the screen also contains hints on how to obtain different endings, what events and actions contribute to Ollie's energy level in Nod's route (and other similar mechanics in other routes), which of those or other events you have triggered in each save slot, and so on. For Richie's route, you will also be able to set the starting conditions (which endings you got in other routes, did Nod take that strange flower with him, etc.). We put a lot of thought into designing this screen, and I think it turned out to be a very robust system, which makes navigating the game and seeing all that Minotaur has to offer [i]much[/i] more convenient![/spoiler] In addition to that, the elevator sequence has been completely remade, which should address the problems that some players had with it (of the game freezing, Thea's perpetual snoring, and so on). And that's that! We hope to bring you the next update as soon as possible... In the meantime, cheers and stay safe! [img]{STEAM_CLAN_IMAGE}/31063449/5636a859819cf18d009c5def8e92d764bac05df2.jpg[/img] Love ♡🐧 Nick & u7committee