Runekeeper Update #1

Tonight we are releasing a small patch to address some of the issues found so far in [u]Runekeeper[/u]. More to come as always after a big major update! [b]Bonus tip:[/b] You can combine items into stacks within your inventory by using Ctrl + left-click on the item you want to stack. You can change this binding in the options. [b]Bonus promo:[/b] We are now on Bluesky! Follow us here: [url=https://bsky.app/profile/waywardgame.bsky.social]https://bsky.app/profile/waywardgame.bsky.social[/url] [h2]New[/h2] [list] [*]You can now use shift + scroll to move stacked items to or from the active inventory.[/*] [/list] [h2]Improvements[/h2] [list] [*]“Repeat from action history” mode now turns itself off when doing anything other than repeating an action to prevent accidental usage. (Thanks muzzy!)[/*] [*]Added support for displaying the correct keys for alternate keyboard layouts. (Thanks muzzy!)[/*] [*]Coastal water-based templates now feature gravel instead of dirt.[/*] [*]Cave entrances now attempt to be surrounded by more passable tiles.[/*] [*]Added the ability to get runes through dismantling.[/*] [*]The Ascend or Descend action is no longer discovered by default for new players in order to further simplify the initial actions drawer, and must be instead discovered by right-clicking (or using the spacebar in front of) a cave entrance and using the action, or by using the dedicated Ascend or Descend binding.[/*] [/list] [h2]Balance[/h2] [list] [*]Increased the amount of natural cave spawns across all biomes.[/*] [*]Reduced or removed the chance of gaining runes based on the tier of territory you are in.[/*] [*]The "Auto Pickup While Moving" option has been removed in favour of the action slot "Auto-Use" and "Target Hovered Tile" options, which obey the same turn-passing rules as manually picking up items.[/*] [/list] [h2]Bug Fixes[/h2] [list] [*]Fixed the Starter Quest not working properly in certain situations. (Thanks K4_E!)[/*] [*]Fixed quickmoving items to containers with an "open" stack of the same type causing a desync where the new items either display at the start or the end.[/*] [*]Fixed "Dig" and "Enchant" actions not properly awarding runes.[/*] [*]Fixed a multiplayer desync that occurred when joining a game while another player was resting.[/*] [*]Fixed being able to import milestone modifiers that aren't unlocked. (Thanks ApocRider!)[/*] [*]Fixed choosing an action in the actions drawer not defaulting the "Target Hovered Tile" option to the correct state.[/*] [*]Various item bindings are now disabled entirely when dragging an item to hopefully prevent some UI edge cases. (Thanks muzzy!)[/*] [*]Reduced the chance of the starting water source from the Starter Quest going into the ocean.[/*] [*]Fixed the "bleeding" status effect overlay not working.[/*] [*]Fixed an infinitely long durability bar when dragging an item that's about to break. (Thanks muzzy!)[/*] [*]Fixed non-modifier action slots being used when releasing the modifier first of a modifier action slot. (Thanks muzzy!)[/*] [*]Fixed creatures not becoming alerted when attacking you.[/*] [*]Fixed explored areas on the map not always getting revealed in multiplayer games.[/*] [*]Fixed the pause button being invisible with certain options set. (Thanks Soul5hadows!)[/*] [*]Fixed being able to gain "Theurgy" skill by refining or reinforcing runes. (Thanks Rheo!)[/*] [*]Fixed the Runekeeper milestone modifier only updating the "last received rune" when receiving multiple runes at once. (Thanks muzzy!)[/*] [*]Fixed the Runekeeper milestone only progressing when receiving multiple runes at once. (Thanks muzzy!)[/*] [*]Fixed the Doctor milestone not being possible to progress. (Thanks muzzy!)[/*] [/list] [h2]Modding[/h2] [list] [*]Re-enabling a mod will now re-initialize languages and stylesheets. (Thanks GWIDON!)[/*] [/list] [h2]Mods[/h2] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1218286592]TARS[/url][/b] [list] [*]Fixed a multiplayer desync when traveling to another island.[/*] [*]Fixed TARS not idling correctly in multiplayer games.[/*] [*]Now tries to stay off ice & other slippery surfaces.[/*] [*]Fixed getting stuck when connected to a multiplayer game while encumbered.[/*] [*]Fixed navigation issues when using sailboats/swimming.[/*] [*]Improved objective planning.[/*] [*]Fixed an infinite loop when trying to gather water.[/*] [/list]