Tonight we are releasing a small patch to address some of the issues found so far in [u]Runekeeper[/u]. More to come as always after a big major update!
[b]Bonus tip:[/b] You can combine items into stacks within your inventory by using Ctrl + left-click on the item you want to stack. You can change this binding in the options.
[b]Bonus promo:[/b] We are now on Bluesky! Follow us here: [url=https://bsky.app/profile/waywardgame.bsky.social]https://bsky.app/profile/waywardgame.bsky.social[/url]
[h2]New[/h2]
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[*]You can now use shift + scroll to move stacked items to or from the active inventory.[/*]
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[h2]Improvements[/h2]
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[*]“Repeat from action history” mode now turns itself off when doing anything other than repeating an action to prevent accidental usage. (Thanks muzzy!)[/*]
[*]Added support for displaying the correct keys for alternate keyboard layouts. (Thanks muzzy!)[/*]
[*]Coastal water-based templates now feature gravel instead of dirt.[/*]
[*]Cave entrances now attempt to be surrounded by more passable tiles.[/*]
[*]Added the ability to get runes through dismantling.[/*]
[*]The Ascend or Descend action is no longer discovered by default for new players in order to further simplify the initial actions drawer, and must be instead discovered by right-clicking (or using the spacebar in front of) a cave entrance and using the action, or by using the dedicated Ascend or Descend binding.[/*]
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[h2]Balance[/h2]
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[*]Increased the amount of natural cave spawns across all biomes.[/*]
[*]Reduced or removed the chance of gaining runes based on the tier of territory you are in.[/*]
[*]The "Auto Pickup While Moving" option has been removed in favour of the action slot "Auto-Use" and "Target Hovered Tile" options, which obey the same turn-passing rules as manually picking up items.[/*]
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[h2]Bug Fixes[/h2]
[list]
[*]Fixed the Starter Quest not working properly in certain situations. (Thanks K4_E!)[/*]
[*]Fixed quickmoving items to containers with an "open" stack of the same type causing a desync where the new items either display at the start or the end.[/*]
[*]Fixed "Dig" and "Enchant" actions not properly awarding runes.[/*]
[*]Fixed a multiplayer desync that occurred when joining a game while another player was resting.[/*]
[*]Fixed being able to import milestone modifiers that aren't unlocked. (Thanks ApocRider!)[/*]
[*]Fixed choosing an action in the actions drawer not defaulting the "Target Hovered Tile" option to the correct state.[/*]
[*]Various item bindings are now disabled entirely when dragging an item to hopefully prevent some UI edge cases. (Thanks muzzy!)[/*]
[*]Reduced the chance of the starting water source from the Starter Quest going into the ocean.[/*]
[*]Fixed the "bleeding" status effect overlay not working.[/*]
[*]Fixed an infinitely long durability bar when dragging an item that's about to break. (Thanks muzzy!)[/*]
[*]Fixed non-modifier action slots being used when releasing the modifier first of a modifier action slot. (Thanks muzzy!)[/*]
[*]Fixed creatures not becoming alerted when attacking you.[/*]
[*]Fixed explored areas on the map not always getting revealed in multiplayer games.[/*]
[*]Fixed the pause button being invisible with certain options set. (Thanks Soul5hadows!)[/*]
[*]Fixed being able to gain "Theurgy" skill by refining or reinforcing runes. (Thanks Rheo!)[/*]
[*]Fixed the Runekeeper milestone modifier only updating the "last received rune" when receiving multiple runes at once. (Thanks muzzy!)[/*]
[*]Fixed the Runekeeper milestone only progressing when receiving multiple runes at once. (Thanks muzzy!)[/*]
[*]Fixed the Doctor milestone not being possible to progress. (Thanks muzzy!)[/*]
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[h2]Modding[/h2]
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[*]Re-enabling a mod will now re-initialize languages and stylesheets. (Thanks GWIDON!)[/*]
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[h2]Mods[/h2]
[b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1218286592]TARS[/url][/b]
[list]
[*]Fixed a multiplayer desync when traveling to another island.[/*]
[*]Fixed TARS not idling correctly in multiplayer games.[/*]
[*]Now tries to stay off ice & other slippery surfaces.[/*]
[*]Fixed getting stuck when connected to a multiplayer game while encumbered.[/*]
[*]Fixed navigation issues when using sailboats/swimming.[/*]
[*]Improved objective planning.[/*]
[*]Fixed an infinite loop when trying to gather water.[/*]
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