Hey everyone!
[h3]Demo release[/h3]
The response to the demo launch has been overwhelmingly positive - There's been way more chatter and YouTube coverage than I expected, and player numbers vastly exceeded what I was even hoping for. I was planning to get these updates out sooner, but have been a little all over the place trying to keep up with all of you ;)
Thank you all for all your support and thank you for all of those who have played so far! It really means a lot to me, and I'm very excited to keep pushing towards the full release.
[h3]Layout and rotation updates[/h3]
The biggest change in today's update is the [b]ability to rotate the entrance to fields and buildings[/b]! You can now fully rotate any square building even after it's been placed, and all fields and non-square buildings can be "flipped". This way, the footprint stays the same but you can move where the field or building connects to the road.
I've heard from a lot of you that the later requirements in the game come as a surprise and it's frustrating to realize some of your layouts don't work quite as well as expected. I am considering more ways to ease this, without actively undermining other parts of the game like Rank Ups/crop rotation and the overall logistics. Hopefully this alleviates some of the frustration, but I'll continue trying to find more creative ways to solve some of this.
[h3]Feedback[/h3]
As always, if you have any further comments or feedback, you can post them via the in-game pause menu or here on the Steam community. If you'd like to chat or anything else, you can join us on [url=https://discord.com/invite/AutVxXjPn4]Discord[/url]!
[h3]Full Patch Notes[/h3]
[list]
[*] Added the ability to rotate any square building, and flip any field and non-square building
[*] Added quest to explain pressing Alt to toggle between different icon modes
[*] Fixed some issues where icon modes would unexpectedly switch when trying to Alt-click crops/recipes
[*] Fixed issues with settings sliders not saving values properly for non-US systems
[*] Changed pickup location indicator to always match the road intersection/entrance while placing buildings
[*] Allow "closing" build menus by re-pressing the same hotkey or re-clicking the button
[*] Wording tweaks to some buildings and recipes for consistency and clarity
[*] A few quest updates to make some mechanics more clear.
[*] Small tweaks to level scaling
[*] Fixed field level up quests not completing if you've already done so when the quest starts
[*] Fixed some issues with money rounding
[*] Fixed some bugs with connection arrow toggling
[*] Tweaked Business coloring to be more legible and prominent
[/list]