Rotation Update!

Hey everyone! [h3]Demo release[/h3] The response to the demo launch has been overwhelmingly positive - There's been way more chatter and YouTube coverage than I expected, and player numbers vastly exceeded what I was even hoping for. I was planning to get these updates out sooner, but have been a little all over the place trying to keep up with all of you ;) Thank you all for all your support and thank you for all of those who have played so far! It really means a lot to me, and I'm very excited to keep pushing towards the full release. [h3]Layout and rotation updates[/h3] The biggest change in today's update is the [b]ability to rotate the entrance to fields and buildings[/b]! You can now fully rotate any square building even after it's been placed, and all fields and non-square buildings can be "flipped". This way, the footprint stays the same but you can move where the field or building connects to the road. I've heard from a lot of you that the later requirements in the game come as a surprise and it's frustrating to realize some of your layouts don't work quite as well as expected. I am considering more ways to ease this, without actively undermining other parts of the game like Rank Ups/crop rotation and the overall logistics. Hopefully this alleviates some of the frustration, but I'll continue trying to find more creative ways to solve some of this. [h3]Feedback[/h3] As always, if you have any further comments or feedback, you can post them via the in-game pause menu or here on the Steam community. If you'd like to chat or anything else, you can join us on [url=https://discord.com/invite/AutVxXjPn4]Discord[/url]! [h3]Full Patch Notes[/h3] [list] [*] Added the ability to rotate any square building, and flip any field and non-square building [*] Added quest to explain pressing Alt to toggle between different icon modes [*] Fixed some issues where icon modes would unexpectedly switch when trying to Alt-click crops/recipes [*] Fixed issues with settings sliders not saving values properly for non-US systems [*] Changed pickup location indicator to always match the road intersection/entrance while placing buildings [*] Allow "closing" build menus by re-pressing the same hotkey or re-clicking the button [*] Wording tweaks to some buildings and recipes for consistency and clarity [*] A few quest updates to make some mechanics more clear. [*] Small tweaks to level scaling [*] Fixed field level up quests not completing if you've already done so when the quest starts [*] Fixed some issues with money rounding [*] Fixed some bugs with connection arrow toggling [*] Tweaked Business coloring to be more legible and prominent [/list]