New Playtest Available!

A new playtesting version is now available, and instant access is now open again directly on the [url=https://store.steampowered.com/app/2954590/Musgro_Farm/]Steam Page[/url]. This update includes large changes to balance and scaling, as well as new crops, recipes, and systems to explore! The updates focus on smoothing out the overall pacing and goals, adding more control over your logistics, and a bunch of quality of life changes. [img]{STEAM_CLAN_IMAGE}/44994915/6fbab6e02453fe9cc1e1f0739a106dad455ec5f1.png[/img] [h2]Content & Systems[/h2] [list] [*] Added Business Tech Tree and basic contracts. Accept contracts for specific products, then collect and ship them for bonus XP or higher sale prices. [*] Added Basic Logistics which will allow you more fine grained control over what vehicles pick up and from where. [*] Added Soup Kitchen and Simple Vegetable Soup recipe, requiring a larger chain of ingredients than previous playtest recipes. [*] Added more crops and recipes necessary for soup recipes. [*] Massive money rebalance - both costs and sale values significantly lowered in scale to avoid overwhelmingly large numbers from appearing too soon and rapidly outscaling content. [*] Lots of content pacing changes. "Early Game" should be much faster, and "Mid Game" a bit slower to avoid getting new techs faster than they can be used/understood. Things like final workers are more significant investments. [/list] [img]{STEAM_CLAN_IMAGE}/44994915/ad427e7dde1b4ff09ae49116c27de27f5b5c3ed9.png[/img] [h2]Quality of Life[/h2] [list] [*] Allow multi selecting fields. Ctrl click to add/remove from selection, shift + left mouse drag to select an area. [*] Show total cost on upgrade buttons when holding ctrl/shift, and hovering over the button will show info about how many upgrades will be purchased. [*] Destroying plots will now refund a portion of the investment value, shown when hovering over delete button. [*] Added tech for "moving" plots, but costs a portion of the investment value. [*] Full Storage buildings will now still allow neighbors to pass crops through them. [*] Edge scrolling won't trigger when hovering buttons/controls near the edges of the screen. [*] Added more Farmer's Guide content for advanced system explanations. [*] Added "More Info" buttons to quest prompts that link to associated topics in Farmer's Guide for more info. [/list] [h2]Technical[/h2] [list] [*] Post processing improvements for a better and more colorful feel. [*] Anti Aliasing and Flora Density settings [*] Large changes to tree LODs to improve frame rates, will eventually be migrated to more content for more performance games. [*] Large rework to control systems to allow better click targeting + control mapping. Includes allowing right alt/shift/ctrl and arrow keys as additional controls, but more features to follow up. [*] Prevent copy/paste behavior overwriting and resetting recipes. Better refund logic for when recipes are changed. [*] Fixed rotated building entrances not matching models. Will not affect previously constructed buildings. [*] Various bug fixes [/list]