Roguenarok 0.2.0v Super Major Update

Roguenarok

Destroy the enemy base before they can destroy your own. In this single-player MOBA action roguelite bullet-heaven, you play as a viking dinosaur wielding up 4 abilities and weapons at a time. Unlock new warriors and fight along with your soldiers and bring an end on the Alien’s reign.

Hi, everyone! It's me again, Sheb. How are you all doing? I hope you are all fine and good. For 2 weeks I've been working on something with Roguenarok that I am really excited on announcing right now. But before that, I want to Thank You All for all of the support that you've given me. It keeps me moving forward and I am forever very grateful to all of you. [previewyoutube=ZDx-nbd_bnY;full][/previewyoutube] Now, let's dive in to the patch notes: [h2]Patch Notes[/h2] [h3]New[/h3] [list] [*] [b][New][/b] All maps have been reworked from the environment, to the enemy flow, and to the addition of Turrets [*] [img]{STEAM_CLAN_IMAGE}/44269012/ace03f58e49b48c2f9c8e7b853175fa524231591.png[/img] [*] [b][New][/b] Turrets! This are your new companion on battling against hordes of alien invaders. You can synergize your item builds with them to make powerful turrets. [*] [b][New][/b] You can now lock items in the shop. Locked items will not be gone even when you reroll or proceed to continue battle. [*] [b][New][/b] You can now wield 4 Weapons at a time. [*] [b][New][/b] Main menu UI elements have been polished. [*] [b][New][/b] Options menu UI elements have been polished. [*] [b][New][/b] Battle Map menu UI elements have been polsihed. [*] [b][New][/b] Selection menu UI elements have been polished. [*] [b][New & Changed] [/b]Gold will no longer drop when an enemy dies, instead it will directly go through your wallet. [*] [b][New][/b] Added a glow to the character so that it can easily be spotted. [*] [b][New & Changed][/b] The sound effects of the following have now been changed: [list] [*] Enemies dying [*] Hitting enemies [*] Melee weapon hitting [/list] [/list] [h3]Fixed and Changed[/h3] [list] [*] [b][Changed][/b] Roguenarok will no longer force full screen at start (this can be changed in the Options). [*] [b][Changed][/b] The range of Axe and the Spear weapon from Iron to Ruby has now been increased. [*] [b][Changed][/b] Battle names have now been changed: [list] [*] Battle 1- The Battle of Verdant [*] Battle 2 - The Sanguine Liberation [*] Battle 3 - Midnight Marauders [*] Battle 4 - The Siege of Azure [*] Battle 5 - The Endgame[/list][*] [b][Changed][/b] Significantly Reduced the Upscaling of all enemies from across all battles. [/list] That's all for the Major Update 0.2.0v! I hope it brings in new and fun experiences for all of you and Cheers! Before this end, I want to give a Very Special Thanks to the following awesome folks: @MeerPlaysIndie @Ludokultur @igeolwen @vmeezo @AswhalerGamer @PenguinSal @ChaoticFear19 @DeanLofiPlays @SquidGN @Rin_Kurano @BrokensPlayz @AlexLeoneGames Thank you all so much and Cheers! Sheb