Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
Captains, a new patch for Rogue Waters releases today!
[b]Improvements[/b]
Introduced an action availability indicator to indicate characters who have actions left. They now display an arrow icon to the left of their HP bar.
[b]Bug Fixes[/b]
[list]
[*]Fixed a softlock that could occur when characters bounce off obstacles.
[*]Fixed multiple softlocks caused by character animations.
[*]Fixed a delay in the death animation when using the Assassination ability.
[*]Fixed an issue causing the Backstabber to die at low HP while using the Assassination ability.
[*]Fixed the Call for Rope ability issue that caused the character model to disappear.
[*]Fixed Chop III ability order on the action bar.
[*]Fixed animation freeze on Grappler when using the Wrestle ability.
[*]Mitigated character animation glitches on deployment confirmation.
[*]Fixed redundant VFX display issue when using the Kraken Tentacle Slam ability on a 1-cell target.
[*]Fixed a redundant wound floater issue that could occur when enemy Flintlock kills Crewmates.
[*]Fixed the Syndicate faction being present in Raids where only Merchants and Hunters should appear.
[*]Fixed the Slime tooltip redundancy issue that could occur after using the Sarmatian Sabre Fang ability.
[*]Fixed the enemy tooltip appearing under player modules in Sea Battle.
[*]Fixed slot icons in the Ship panel on the Region Map.
[*]Fixed the enemy module tooltip label color on the Region Selection screen.
[*]Fixed misaligned building headers in Pirates' Cove.
[*]Fixed a Command Point icon size issue in Sea Battle.
[*]Fixed additional minor UI issues.[/list]
Thank you for sailing these waters with us!