Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
Ahoy Pirates!
We have exciting news for all you pillaging adventurers! Ice Code Games is bringing the first Rogue Waters beta to enthusiastic pirates looking to set sail early into a sea of improvements. We'd love to get your early impressions before the full release.
Second up, new Steam Community Avatars have been added to the list of Rogue Waters Steam Community Items. A few examples are shown off below. There are a total of 18 added so be sure to check out the rest! These are not reliant on opting into the beta and are available for everyone right now.
[img]https://media.tripwirecdn.com/112224/rwsteamavatars.png[/img]
[h2][b]IMPORTANT!!!!:[/b][/h2]
This new build of the game for the beta branch does affect current game saves.[/b] Players who on the Beta branch and return to Default / Live branch before full release will likely experience progression loss and corruption of their save. As such, [b]WE HIGHLY RECOMMEND[/b] to players who intend to play the beta and then go back to the live branch that they back up their current save file [B]before[/b] opting into the Beta.
To locate game saves navigate to :\Users\[your user]\AppData\LocalLow\Ice Code Games\RogueWaters\Saves
Players loading games saved during Region Maps, SeaBattle or Tactical Mode will be forced back to Pirates' Cove and granted Consolation Rewards for the interruption!
[b]HOW TO OPT INTO THE ROGUE WATERS STEAM BETA:[/b]
[img]https://media.tripwirecdn.com/112224/rwbetaoptininstructions.png[/img]
[olist]
[*]Access the game properties: Right-click on the game title in your Steam library and select "Properties".
[*]Navigate to the Betas tab: In the game properties window, click on the "Betas" tab.
[*]Select a beta version: From the dropdown menu, choose [b]beta - Early access to latest changes[/b]
[/olist]
[h2][b]NEW FEATURES IN BETA[/b][/h2]
Patch Notes for 'Rogue Waters' 1.0.4.3215
Beta Release Date: November 22nd 2024
Steam Branch: beta
[b]Skill Tree[/b]
[list]
[*]Infester - A new Skill Tree for Musketeer, Backstabber and Spearmaiden applying 'Infested' status - when a character affected by this status dies, they explode in a poisonous burst.
[/list]
[b]Items[/b]
[list]
[*]Life Reaver Knife - A melee attack with a knife. When an opponent is killed by an attack with this weapon, the wielder is fully healed
[*]Reaper Pistol - A ranged attack using a pistol. If the opponent is killed by an attack with this pistol, the wielder can make another attack
[*]Reaper Javelin - A ranged attack using a javelin. The javelin does not deal damage but only pushes the opponent. If the opponent is killed by an attack with this weapon, the wielder can make another attack.
[*]Reaper Steal Dagger - A melee attack with a dagger. If the opponent is killed, the wielder of the dagger gains one point of armor
[*]Sacrificial Trident - Ranged attack with a javelin that doesn’t deal damage but only pushes the enemy. If the attack kills, the player gains points that allow them to summon monsters.
[*]Sacrificial Dagger - Melee attack with a dagger. If the attack kills, the player gains points that allow them to summon monsters.
[*]Sacrificial Necklace (Passive) - A necklace that grants summoning points when the character wearing it dies.
[*]Life Reaver Ring (Passive) - After kiling an enemy, it heals the wearer by 2 HP.
[*]Hungry Gauntlet (Passive) - After kiling an enemy, it increases the wearer's armor for one turn.
[*]Ring of Devourer (Passive) - After killing an enemy, it increases the weapon damage of the ring wearer for one turn.
[/list]
[b]Glossary & Tutorials Archive[/b]
[list]
[*]Glossary Menu provides details on discovered Items, Cannons and Modules, while Tutorial Archive enables Players to revisit previously played through Tutorials on Crew, Enemies, and game mechanics. Both Menus are available in all game modes via Player Menus alongside Ship and Crew Menus in Region Map, SeaBattle and Skirmish and in all Pirates' Cove Buildings. Returning Players will see all content unlocked.
[/list]
[b]IMPROVEMENTS[/b]
[list]
[*]Player's Turn no longer ends automatically, allowing Players to undo their last moves in Turn. Auto End Turn can be togged back on in Settings\Gameplay Panel.
[*]Upgrades in the Workshop have been reworked or rebalanced to improve player progression.
[*]Significant changes have been made to the starting modules for pirate classes. These modules no longer provide only flat stat modifications but now offer interesting passive traits that change how the classes function.
[/list]
[h2][b]BUGFIXES[/b][/h2]
[list]
[*]Fixed cursor hover animation missing for Tar and Fire cells.
[*]Fixed multiple minor UI issues.
[/list]
Please continue to report any bugs you discover on the forums.
[i]As always, thank you for your continued support![/i]