RocketJumpCascade v0.4 Game Update

[h1]TLDR[/h1] [h1]πŸƒβ€β™‚οΈFaster move speed, better Rocketjumping[/h1] [h1]πŸ—Ί4 More maps added to the main Rift[/h1] [h1]🌟A new rift is now unlockable in the HUB[/h1] [h1]πŸ’ΎNow Saves your progress in the HUB when you restart the game[/h1] [h1]🎢Music soundtrack that plays in all areas[/h1] [h1]βš™Reworked Menus and graphic settings options[/h1] [h2]Make sure to join the RJC discord at:[/h2] https://discord.gg/PZGJ7RbdqS [url=https://ko-fi.com/E1E6LP3OB][img]https://storage.ko-fi.com/cdn/kofi2.png?v=3[/img][/url] ### Exhaustive Changelog βœ” Underground lava plane open on the side βœ” Bug SewerTown Entrance fucked up βœ” Sewertown remove ladder βœ” Fix holes in the ground βœ” Bug SewerTown fix blinding acid βœ” Add ramps to long path with containers βœ” Bug lavatemple fix lighting βœ” Bug LavaTemple grave fucked up βœ” Credits screen fix mouse cursor showing βœ” Finish cleaning up credits βœ” Bug when pressing p to unpause or clicking resume on main menu - cursor still on screen @high βœ” Bug music not working βœ” Audio settings - the volume settings are applying to a different mix than the actual sounds βœ” Fix audio slider for music βœ” Fix apply button saving new settings for graphics,sound,controls βœ” Add credits list βœ” Add Roadmap image βœ” Add "End of RJC demo HUD" βœ” Update controls bindings βœ” Save players sensitivity βœ” **Underground** Fix lava not working in final build @high βœ” Rift Progress (5 or 6) - Removes portals βœ” After pause and click resume mouse cursor not focused βœ” Final parkour stage where you fight the boss in the lava arena βœ” Remove DEBUG from pause screen βœ” Controls menu <- Return arrow still shows mouse cursor βœ” Port Movement "Feel" from rocket jumping βœ” Add new portal area to hub βœ” Slowly port existing mechanics in FPSPlayer to FPSV2 βœ” Save portal hub progression βœ” Port current slate hud drawing to a new "HUD" element βœ” Load save on startup βœ” Add music tracks to all levels βœ” Move death screen to HUD view βœ” Get main menu working in fps v2 βœ” Make ammo bottomless @high βœ” Move damage indicator to HUD view βœ” Fix mouse focus after dying βœ” Fix mouse focus after Pausing and Unpausing βœ” Fix Red breakable walls not breaking from RocketLauncher βœ” Fix taking dmg to lava and acid βœ” Work on scene performance optimizations βœ” Remove plugins - housekeeping βœ” V2 - Move to new flashy polished rocket launcher βœ” Paper outline βœ” Improve Jump Height βœ” Port all existing binds βœ” Port Start Events βœ” Update from 5.0 -> 5.1 βœ” Update boost ramps βœ” Update some player references βœ” WIP openworld map βœ” Make music files all looping βœ” Fix redwalls breaking from missle βœ” Fix interaction w/ statues βœ” Fix music stacking on Lavapassage βœ” Fix pause menu buttons βœ” HUD Widget Blueprint refactor βœ” Refactors Death and Pause screens to work within the new HUD asset βœ” Move damage indicator to HUD view βœ” Get main menu working in fps v2 βœ” Add new portal area to hub βœ” Work on scene performance optimizations βœ” Slowly port existing mechanics in FPSPlayer to FPSV2 βœ” Save portal hub progression βœ” Port current slate hud drawing to a new "HUD" element βœ” Load save on startup βœ” Add music tracks to all levels βœ” Remove plugins - housekeeping βœ” Paper outline βœ” Improve Jump Height βœ” Port all existing binds βœ” Port Start Events βœ”Porting hud, playermovement, weapon model and projectiles, projectile explosion