RocketJump Cascade v0.6.3 is now live!

Thanks for trying out RJC update v0.6.2! After releasing it you all informed me of many terrible mistakes I made in the matrix that is the games code. In exchange here is a patch to solve a few problems as well as update a few maps [h1]Maps[/h1] [h3]LavaTower - NEW MAP[/h3] [list] [*] This map was previously an extra path in LavaTemple and has been moved to its own level [*] The platforming has all been changed to make it more interesting [*] This level utilizes Jump pads [/list] [h3]LavaTemple[/h3] [list] [*] The Tower path has been split off into a new rift known as LavaTower [*] The previous left path has been consolidated with the Tomb path [*] Tomb path has been extended to be more challenging [*] Added a breakable wall to tomb path [*] Middle path has been updated to have more interesting platforming [*] Added some walls you can shoot with your rockets [/list] [h3]Underground[/h3] [list] [*] Blocked off the side path as it was not really worth going to [*] Improved the ground material quality [/list] [h3]Outlands[/h3] [list] [*] Updated skybox [*] Updated lighting to be less flat [*] Changed design of the land [/list] [h3]SewerTown[/h3] [list] [*] Replaced placeholder houses with more fitting ones [*] Updated pathing slightly and repositioned dash pickups [/list] [h3]Necropolis[/h3] [list] [*] Improved quality ground material (cause im stupid) [/list] [h3]Upward[/h3] [list] [*] Changed textures of objects in area [/list] [h3]HubMap[/h3] [list] [*] Updated SPAAAACEEEE skybox [*] The Hub ship has been redesigned with a new layout [/list] [h1]Changes[/h1] [list] [*] Added a Extras tab to the settings menu [*] Added FOV Slider to Extras menu [*] Added hide viewmodel to Extras menu (for die hard TF2 players) [img]{STEAM_CLAN_IMAGE}/43580633/4472a71c03bf17fca690a25b63af52c81ed0dffb.png[/img] [*] Changed input menu to automatically switch to the controller/mouse and keyboard screen depending on which input you are using (was confusing to see MnK settings while you are using controller) [*] Refactored how mouse sensitvity is calculated - allow entering a custom sens value [/list] πŸ“The way sens was calculated leaded to even the slowest sens being alot faster than expected so it has been tweaked and the slider now scales much lower and higher [list] [*] Overhauled the look of Boost Ramps [img]{STEAM_CLAN_IMAGE}/43580633/ce61c9e8ec63948df4f3bf6d1cdf099dd9fe9036.png[/img] [*] Lighting pass has been made on all areas to help improve the look(let me know what you think) [*] Added a return to hub button on the deathscreen [*] Tweaked the highlighting when hovering menu buttons [*] Added a Tiers to each map in the level select [/list] πŸ“Tiers are intended to be a way to gauge the difficulty of the level you are entering- levels that are far too easy or difficult are planned to be reworked to match that tier. - similar to surf and bhop games [h1]Fixes[/h1] [list] [*] Fixed the saved sensitivity not being utilized(it was always 1.0 sens) [*] Fixed the sensitivity slider not automatically updating its value in the menu [*] Fixed sens slider not properly applying to controllers [*] Fixed runtime error when launching from a Nokia 3310 [*] Fixed bug with boost ramps not always launching you the expected way [*] Fixed Pause defaulting to the Share button instead of Start [*] Fixed Crouch defaulting to alt instead of ctrl [*] Fixed audio starting loud on level load [/list]