Thanks for trying out RJC update v0.6.2! After releasing it you all informed me of many terrible mistakes I made in the matrix that is the games code. In exchange here is a patch to solve a few problems as well as update a few maps
[h1]Maps[/h1]
[h3]LavaTower - NEW MAP[/h3]
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[*] This map was previously an extra path in LavaTemple and has been moved to its own level
[*] The platforming has all been changed to make it more interesting
[*] This level utilizes Jump pads
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[h3]LavaTemple[/h3]
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[*] The Tower path has been split off into a new rift known as LavaTower
[*] The previous left path has been consolidated with the Tomb path
[*] Tomb path has been extended to be more challenging
[*] Added a breakable wall to tomb path
[*] Middle path has been updated to have more interesting platforming
[*] Added some walls you can shoot with your rockets
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[h3]Underground[/h3]
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[*] Blocked off the side path as it was not really worth going to
[*] Improved the ground material quality
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[h3]Outlands[/h3]
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[*] Updated skybox
[*] Updated lighting to be less flat
[*] Changed design of the land
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[h3]SewerTown[/h3]
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[*] Replaced placeholder houses with more fitting ones
[*] Updated pathing slightly and repositioned dash pickups
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[h3]Necropolis[/h3]
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[*] Improved quality ground material (cause im stupid)
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[h3]Upward[/h3]
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[*] Changed textures of objects in area
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[h3]HubMap[/h3]
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[*] Updated SPAAAACEEEE skybox
[*] The Hub ship has been redesigned with a new layout
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[h1]Changes[/h1]
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[*] Added a Extras tab to the settings menu
[*] Added FOV Slider to Extras menu
[*] Added hide viewmodel to Extras menu (for die hard TF2 players)
[img]{STEAM_CLAN_IMAGE}/43580633/4472a71c03bf17fca690a25b63af52c81ed0dffb.png[/img]
[*] Changed input menu to automatically switch to the controller/mouse and keyboard screen depending on which input you are using (was confusing to see MnK settings while you are using controller)
[*] Refactored how mouse sensitvity is calculated - allow entering a custom sens value
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πThe way sens was calculated leaded to even the slowest sens being alot faster than expected so it has been tweaked and the slider now scales much lower and higher
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[*] Overhauled the look of Boost Ramps
[img]{STEAM_CLAN_IMAGE}/43580633/ce61c9e8ec63948df4f3bf6d1cdf099dd9fe9036.png[/img]
[*] Lighting pass has been made on all areas to help improve the look(let me know what you think)
[*] Added a return to hub button on the deathscreen
[*] Tweaked the highlighting when hovering menu buttons
[*] Added a Tiers to each map in the level select
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πTiers are intended to be a way to gauge the difficulty of the level you are entering- levels that are far too easy or difficult are planned to be reworked to match that tier. - similar to surf and bhop games
[h1]Fixes[/h1]
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[*] Fixed the saved sensitivity not being utilized(it was always 1.0 sens)
[*] Fixed the sensitivity slider not automatically updating its value in the menu
[*] Fixed sens slider not properly applying to controllers
[*] Fixed runtime error when launching from a Nokia 3310
[*] Fixed bug with boost ramps not always launching you the expected way
[*] Fixed Pause defaulting to the Share button instead of Start
[*] Fixed Crouch defaulting to alt instead of ctrl
[*] Fixed audio starting loud on level load
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