Hello Guardians!
We've been silent for a while since the release of the Dead Cells Update. So we're back with a short devblog to give you some information on how things went, how things are going and what is coming!
Let's hero cape right down :)
[h1]The Dead Cells Update[/h1]
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We've read here and there that some people were worried that we "delayed" the Endless Update for the Dead Cells Update (probably due to the update of our roadmap). If anything, this roadmap update was more about being more accurate about the release windows than anything else.
We didn't delay anything in order to release our crossover with Dead Cells.
To give you a bit of context, while we are cooking the Endless Update not everyone has things to do at all times. That's when we can skim in some other - sometimes unplanned - content for the game.
In addition, we realized that nothing was really happening for Roboquest in Summer. So we figured out, "well, why don't we push a little something?".
That's when we started thinking about doing a crossover with Dead Cells. We have been following the game and especially Motion Twin for a long time now and we felt like it would be cool to contact them. Not only did we really like their game, we also think it'd be a good thing for Roboquest to partner up with such a big title.
That's how this "smaller" update came to life. And we had the weapon filtering system almost ready already. This was something we were cooking for a while since it was a mandatory system for the long-term of Roboquest. And funnily enough, the Collector seemed to fit well with that mechanic.
So if anything, the Dead Cells Update made us release the Weapon Filter system earlier than expected and was there instead of… not having an update.
So yeah… we are glad about this crossover and this update didn't "delay" anything for you Guardians!
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[h1]The Endless Update[/h1]
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You probably have lots of questions regarding the Endless Update, some of which have potentially pretty obvious answers.
Though we won't be revealing anything just yet, we'll probably be ready to start showing off some of that stuff starting end of October and in November.
In any case, we're hard at work on it. This is probably the most work out of all the updates we've released this year. We hope it'll be worth the wait for your guys.
Here's a little something to help with the whole "waiting" thing:
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[h1]What's the plan then?[/h1]
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We have a few announcements and community events planned for October. Some of them will be featured on Steam while others will only be communicated through X and Discord (not because we don't want to keep you Steam-people in touch, but because it would be weird to drop them here when they have nothing to do with Steam).
Rest assured that we will post here for the most important ones anyway.
Follow us on X - [url=https://x.com/RoboquestGame]https://x.com/RoboquestGame[/url]
Join the community on Discord - [url=discord.gg/Roboquest]discord.gg/Roboquest[/url]
After that it will be November. And it will be time to show you guys what we've been working on!
[img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img]
Aaaaaaaand, over.
Wish you all the best robot-smashing times and see you soon :)